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Re: [GroundUpEngine] 3D Engine Progress

Posted: Sat Feb 13, 2010 8:57 am
by GroundUpEngine
If you haven't seen my youtube, go to: http://www.youtube.com/profile?user=hebronsawyers#g/u
Leave a comment, subscribe and give me support ;)


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Off Topic:

Little Project from last year(Allegro), along with other stuff it helped me learn (Particles and AABB). At the time, I was planning to port this project to SDL and bring in proper AI and better artwork but didn't get around to it.

-> In Game Screenshots in Video


Download Link -> http://GroundUpEngine.webs.com/gamesapps.htm

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On Topic:

-> Working on some Documentation, so the project plans go smoother
->Trying to get confortable with all supported/other model formats e.g. OBJ, MD2, MDL7, 3DS etc..
-> Improving AABB Class for 3D Entity's, to be used with Frustum Culling & Collision Detection
-> Doing some more research on Map Formats and Techniques e.g. Octree, Quadtree, BSP, Kd, etc..
-> Improving GUI system & overall look I guess

Edit: Just started on the PSP(still learning) part of the Engine, I liked the idea of devving for a proper console :mrgreen:

Image

Re: [GroundUpEngine] 3D Engine Progress

Posted: Sun Feb 14, 2010 3:45 am
by MrDeathNote
PSP port, hell yea. Glad to see your still working hard, if not harder than before!!!

Re: [GroundUpEngine] 3D Engine Progress

Posted: Tue Feb 16, 2010 8:47 pm
by GroundUpEngine
Woot! Documentation Good Enough, Now For Moar Code :mrgreen:

Documentation Preview, Link Below ->
http://GroundUpEngine.webs.com/GroundUp ... review.pdf




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Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Feb 17, 2010 12:00 am
by zeid
Nice little listing of features/components, would have liked to hear about things more in depth though :P This project really interests me, I had a go at doing something not that dissimilar to this a while ago. However I ended up wrapping it up and making a quick game with it a fair bit earlier along then you have gotten.

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Feb 17, 2010 12:52 pm
by GroundUpEngine
zeid wrote:Nice little listing of features/components, would have liked to hear about things more in depth though :P This project really interests me, I had a go at doing something not that dissimilar to this a while ago. However I ended up wrapping it up and making a quick game with it a fair bit earlier along then you have gotten.
Well it's just a preview :D Ye I almost did that too, but I really want to build up my engine to a nice level like Falco, so my game/s will be really cool with rich environments and sexy gameplay, these things really depend on the engine and how it used/coded though ;)

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Feb 17, 2010 8:45 pm
by eatcomics
Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project ;)

needless to say your awesome keep it up :D

Re: [GroundUpEngine] 3D Engine Progress

Posted: Thu Feb 18, 2010 10:06 am
by GroundUpEngine
eatcomics wrote:Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project ;)

needless to say your awesome keep it up :D
Thanks, I'm glad you said that! You can't go wrong with books they always guide you in the right path, although take a look at my documentation preview it shows some features and functions that 3D engines/games should have to work well =)

p.s. Right now there's some classes missing e.g. Sperate Text Rendering Class, Separate Camera Class for Players, GUI needs loads of work, Input Class is too simple, Tool's like Viewer and Editor are unfinished and not insync with the Engine, etc.. but process runs according to plan ;)

p.p.s This thread has 4000+ views, woot! :mrgreen:

Re: [GroundUpEngine] 3D Engine Progress

Posted: Thu Feb 18, 2010 4:30 pm
by eatcomics
GroundUpEngine wrote:
eatcomics wrote:Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project ;)

needless to say your awesome keep it up :D
Thanks, I'm glad you said that! You can't go wrong with books they always guide you in the right path, although take a look at my documentation preview it shows some features and functions that 3D engines/games should have to work well =)

p.s. Right now there's some classes missing e.g. Sperate Text Rendering Class, Separate Camera Class for Players, GUI needs loads of work, Input Class is too simple, Tool's like Viewer and Editor are unfinished and not insync with the Engine, etc.. but process runs according to plan ;)

p.p.s This thread has 4000+ views, woot! :mrgreen:
Yeah I took a look, as I figured so much :D, and awesome on the views! its an awesome project, people wanna know how its going :D

Re: [GroundUpEngine] 3D Engine Progress

Posted: Thu Feb 18, 2010 10:56 pm
by CC Ricers
The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!

Re: [GroundUpEngine] 3D Engine Progress

Posted: Fri Feb 19, 2010 6:23 am
by SD021
I've been following this topic from page 3 and I just want to say that the work your doing is outstanding. Keep it up!

Re: [GroundUpEngine] 3D Engine Progress

Posted: Fri Feb 19, 2010 9:43 am
by GroundUpEngine
CC Ricers wrote:The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!
SD021 wrote:I've been following this topic from page 3 and I just want to say that the work your doing is outstanding. Keep it up!
Thanks for the support, it means a lot! :mrgreen:

Re: [GroundUpEngine] 3D Engine Progress - Editor

Posted: Sat Feb 20, 2010 9:31 pm
by GroundUpEngine
Update:

--New Things Done--
~Rewritten most of the engine in C++(so pretty now :mrgreen: )
~Colour Picking System Implemented!
~Cleaned up the OBJ Model Loader again
~Improved AABB Class with new functions (e.g. passing mesh vertices to find min/max bounding regions)
~New Level Class, loads from text file(just for debug) normally would be YAML file
~Can't remember what else I did, I'm tired :lol:


--Some Things To Do--
#Basic Weather Class(e.g. Fog via OpenGL and Rain via Particle Class)
#I will make the tools more "user-friendly" and better looking soon
#Maybe another Platformer Test(this time with proper maps, physics, collision, AI, etc..)
#Hurry with the Assimp and Newton Dynamics rofltaco


Simple loading goes:
[Object]
[Directory]
[Mesh]
[Texture]
[Vec3]

Screenshot of Editor(WIP) ->
Image

Re: [GroundUpEngine] 3D Engine Progress

Posted: Sat Feb 20, 2010 10:52 pm
by Bakkon
Goddamn, this is looking sexy man. Can't wait to see some of your weather in action.

Re: [GroundUpEngine] 3D Engine Progress

Posted: Sat Feb 20, 2010 11:59 pm
by GroundUpEngine
Thanks bro! My weak point has always been Level Editor's of any shape or form, so ima put some effort into this one and hope for the best. :mrgreen:

Re: [GroundUpEngine] 3D Engine Progress

Posted: Sun Feb 21, 2010 1:32 am
by eatcomics
great job man, still a great inspiration, can't wait to see some footage of some stuff! Good luck on those future endeavors, and now I'm doing as you and going to be, I'm gonna read the forums tomorrow, maybe...