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Bop N' Pop! 360 Edition

Posted: Wed Feb 18, 2009 2:31 pm
by trufun202
So, I didn't plan on revealing my "secret project" this early, but today I got some news that I'm pretty damn stoked about.

I'm making Bop N' Pop, my cheesy little puzzle game, for the Xbox 360. (There's just something about developing a console game that really intrigues me, and its a small project - so I felt it was worth taking the break from Golvellius.)

A co-worker is doing the graphics for me, so I brought it up to work to show off the game and test the 4-Player Party Mode. And, everything worked well - so rock on. :)

Well...another co-worker saw the game and mentioned that a client is looking for little Tetris / Dr. Mario style game to re-skin for their next conference, and my game is going to be the first one presented at the client pitch tomorrow! :shock:

Holy shit fuck wow, I wasn't expecting that at all! Of course, there's no guarantee it'll be picked up, but it's cool that they're interested.

Anyways, as for the 360 edition, the game is probably 95% complete - I just need to build the Trial Mode, finish the "How to Play" screens, and drop in my co-worker's artwork (which isn't ready yet). Once complete, if the game is approved by the XNA Creator's Club community it'll be available on XBLA.

woot.

Re: Bop N' Pop! 360 Edition

Posted: Wed Feb 18, 2009 2:49 pm
by cronjob00
hey congrats, you will have to keep us updated and let us know how it goes and tell us when its on the xbox.

Re: Bop N' Pop! 360 Edition

Posted: Wed Feb 18, 2009 9:34 pm
by M_D_K
nice dude! If your going to the pitch you should wear that t-shirt you had made :mrgreen:

Re: Bop N' Pop! 360 Edition

Posted: Thu Feb 19, 2009 9:29 am
by trufun202
Heh, I'm not going to the pitch, but I'll wear the shirt regardless. ;)

Here are a couple of screenshots from the Windows build. Note that these are my placeholder graphics. A friend, and very talented artist, is working on the release version graphics right now.
bnp360_BattleMode.jpg
Battle Mode
(214.32 KiB) Downloaded 129 times
bnp360_PartyMode.jpg
Party Mode
(246.2 KiB) Downloaded 96 times

Re: Bop N' Pop! 360 Edition

Posted: Thu Feb 19, 2009 9:47 am
by Vortex
Looks great good luck with it. i wish i could play it but i dont have a xbox :cry:

Re: Bop N' Pop! 360 Edition

Posted: Thu Feb 19, 2009 2:09 pm
by trufun202
I just got the call. The client loved it and they want the game. Details to come.

/me leaves to go shit himself.

Re: Bop N' Pop! 360 Edition

Posted: Thu Feb 19, 2009 3:32 pm
by Vortex
congratulations! im glad they liked it :)

Re: Bop N' Pop! 360 Edition

Posted: Thu Feb 19, 2009 4:37 pm
by Arce
OH SHIT!

Why did I skip reading this topic? Congrats man, that's awesome!

Be sure to keep us updated!

Re: Bop N' Pop! 360 Edition

Posted: Thu Feb 19, 2009 11:08 pm
by eatcomics
I was really excited as I saw the topic the other day but for some reason or other I didn't get to read it, right now I should be working on my science fair thing but I thought I would stop by the rift... I havn't stayed up untill one ona school night in forever... oh well I better get finished... Oh and btw I'm gonna pick up some xbl points just to buy your game! ;)

Re: Bop N' Pop! 360 Edition

Posted: Fri Feb 20, 2009 5:14 pm
by MarauderIIC
Hey look at you you broke into the industry by accident! Also let us know when its released and if you think we should buy it :)

Re: Bop N' Pop! 360 Edition

Posted: Fri Feb 20, 2009 5:42 pm
by trufun202
MarauderIIC wrote:Hey look at you you broke into the industry by accident! Also let us know when its released and if you think we should buy it :)
hehe, will do. We just had a little party up here at work, and a group of us played it over some beers. Its hard to tell if people were just being nice, but they said they enjoyed it. :)

There will be a trial version, so you can try before you buy. And I think it will only be like 2 bucks for the full game. :P

Re: Bop N' Pop! 360 Edition

Posted: Fri Feb 20, 2009 10:39 pm
by MarauderIIC
Well if your execs mangle it and you'd rather we not buy it... if you see 0% of the profit, etc... Then you would say "no don't buy it, I as the creator don't approve"

Re: Bop N' Pop! 360 Edition

Posted: Sun Feb 22, 2009 5:45 pm
by dandymcgee
Dude that's awesome! Now I wish I had an Xbox, haha. Keep us all updated.

Re: Bop N' Pop! 360 Edition

Posted: Sun Feb 22, 2009 6:05 pm
by sparda
Shit . . .

Did it have to be XNA!? Why not SFML!! :mrgreen:

Now I won't be able to play it unless: 1) I install windows on a partition (again). Or 2) by a 360. :cry:

Re: Bop N' Pop! 360 Edition

Posted: Sun Feb 22, 2009 6:24 pm
by trufun202
sparda wrote:Shit . . .

Did it have to be XNA!? Why not SFML!! :mrgreen:

Now I won't be able to play it unless: 1) I install windows on a partition (again). Or 2) by a 360. :cry:
Heh, I've ported this game on so many things, so SFML is always a possibility. ;)

After the BNP 360 is done I'm hopping back on Golvellius tho, I miss it!