Bop N' Pop! 360 Edition
Posted: Wed Feb 18, 2009 2:31 pm
So, I didn't plan on revealing my "secret project" this early, but today I got some news that I'm pretty damn stoked about.
I'm making Bop N' Pop, my cheesy little puzzle game, for the Xbox 360. (There's just something about developing a console game that really intrigues me, and its a small project - so I felt it was worth taking the break from Golvellius.)
A co-worker is doing the graphics for me, so I brought it up to work to show off the game and test the 4-Player Party Mode. And, everything worked well - so rock on.
Well...another co-worker saw the game and mentioned that a client is looking for little Tetris / Dr. Mario style game to re-skin for their next conference, and my game is going to be the first one presented at the client pitch tomorrow!
Holy shit fuck wow, I wasn't expecting that at all! Of course, there's no guarantee it'll be picked up, but it's cool that they're interested.
Anyways, as for the 360 edition, the game is probably 95% complete - I just need to build the Trial Mode, finish the "How to Play" screens, and drop in my co-worker's artwork (which isn't ready yet). Once complete, if the game is approved by the XNA Creator's Club community it'll be available on XBLA.
woot.
I'm making Bop N' Pop, my cheesy little puzzle game, for the Xbox 360. (There's just something about developing a console game that really intrigues me, and its a small project - so I felt it was worth taking the break from Golvellius.)
A co-worker is doing the graphics for me, so I brought it up to work to show off the game and test the 4-Player Party Mode. And, everything worked well - so rock on.
Well...another co-worker saw the game and mentioned that a client is looking for little Tetris / Dr. Mario style game to re-skin for their next conference, and my game is going to be the first one presented at the client pitch tomorrow!
Holy shit fuck wow, I wasn't expecting that at all! Of course, there's no guarantee it'll be picked up, but it's cool that they're interested.
Anyways, as for the 360 edition, the game is probably 95% complete - I just need to build the Trial Mode, finish the "How to Play" screens, and drop in my co-worker's artwork (which isn't ready yet). Once complete, if the game is approved by the XNA Creator's Club community it'll be available on XBLA.
woot.