Zeid's Epic Art Thread
Posted: Sat Apr 25, 2009 12:58 am
So a few samples of my art from game projects I have been working on and just for practice stuff as well... Hopefully this big post wont break any rules or the universe or anything. From what I read of the rules it should be fine
2D:
Concept art for a zombie game we are making using the torque game engine at university, the actual image files use layers that contain various different alternative features to add and remove. So I will show the base of each zombie type and an example with features...
Normal Zombie Base and Alternative:
Runner Zombie Base and Alternative:
Breaker Zombie Base and Alternative:
Pixel:
Pokemanz needs more zombie nudity:
For a 2d game I wanted to make but never got around to doing:
For my avatar... as you can see:
For a 2d game I wanted to make but never got around to doing:
For a paid mobile game:
From a game I put together, the game was almost finished... but no:
For a card game I was going to put together... but no:
3D:
Done in 1 night for a prototype torque game.
518 faces:
the texture on it's own:
the animation:
Done aaages ago, to help me learn to use zbrush.
2D:
Concept art for a zombie game we are making using the torque game engine at university, the actual image files use layers that contain various different alternative features to add and remove. So I will show the base of each zombie type and an example with features...
Normal Zombie Base and Alternative:
Runner Zombie Base and Alternative:
Breaker Zombie Base and Alternative:
Pixel:
Pokemanz needs more zombie nudity:
For a 2d game I wanted to make but never got around to doing:
For my avatar... as you can see:
For a 2d game I wanted to make but never got around to doing:
For a paid mobile game:
From a game I put together, the game was almost finished... but no:
For a card game I was going to put together... but no:
3D:
Done in 1 night for a prototype torque game.
518 faces:
the texture on it's own:
the animation:
Done aaages ago, to help me learn to use zbrush.