I just made a console breakout game. I tend to make command console games every now and then when I'm bored or feel like practicing programming. Does anyone else do similar? Or has anyone got anything they would like to show off? I'm sure plenty of you waste your time when you have more important things to do just like me.
And here it is if anyone feels like having a go at the game; http://www.filefront.com/14799071/BouncingBlocks.zip
Last edited by zeid on Mon Oct 26, 2009 8:52 am, edited 3 times in total.
Just updated it to the latest build. Probably wont continue it from here. This version now has winning conditions not just losing conditions, sound and some more spify looking 'graphics' . I also adjusted the collisions for the ball to make it more fun, and you can see your speed increase. It also has a better level layout, download link has replaced the previous download link, so get it from the top of the page.
It uses the console, which is why the refresh rate looks so bad. No graphics just text, I looked up the ASCII extended character sets to get the characters that looked like squares walls etc. It's fun seeing how far you can push restrictions :P I reccommend having a go at this kind of thing to everyone.
zeid wrote:It uses the console, which is why the refresh rate looks so bad. No graphics just text, I looked up the ASCII extended character sets to get the characters that looked like squares walls etc. It's fun seeing how far you can push restrictions :P I reccommend having a go at this kind of thing to everyone.
The Turing Machines Didn't Care is probably the coolest text mode demo I have ever seen, but there are quite a few others on that site that are close seconds.
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I made a console game when I was first learning C++. It was just a $ moved around with the arrow keys and you couldn't walk where there was a block character. This looks like it could be a fun project revisiting now that I have a better understanding of OO and programming in general.
The fact that the NetHack dungeon crawl is still around and being updated makes proof positive that even text-based games are still worthwhile and enjoyable. Congratulations on your success.
When I was years younger, I made an attempt at a text adventure. Growing up in the era when text was all we had I though it'd be a cool idea to make a Zork clone. I failed at the parser though. Getting it to understand "N", "S", and "drink potion" was easy enough, but the Infocom parser was simply brilliant, "go north then drink potion. kill troll with sword and light lamp. go north."
In college I read about grammars and finite state machines and realized Infocom was light years ahead of my pages long nested if-then-elses...
ultimatedragoon69 wrote:how did you get rid of the flicker i would love to know, in my text based game mine flickers like hell and i havn't figured out how to get rid of it.
have you tried redrawing only the characters that change and not the entire screen/console space?
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Bakkon wrote:I made a console game when I was first learning C++. It was just a $ moved around with the arrow keys and you couldn't walk where there was a block character. This looks like it could be a fun project revisiting now that I have a better understanding of OO and programming in general.