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3D Graphics Engine Progress

Posted: Mon Nov 30, 2009 1:21 pm
by GroundUpEngine
Second rewrite attempt of my engine so far :lol:

Done ->

~ Failed to implement my OBJ model file loader
~ Implemented my map file loader /w test tree
~ Implemented my old OGL Camera class
~ Got it all into an SFML application /w 60 FPS cap



Cheers K-Bal for the heads up ;)

Re: SFML ftw!

Posted: Mon Nov 30, 2009 2:14 pm
by K-Bal
Looks good! Reminds me of something... :lol:

Edit: Do you have plans for a game or are you just writing some engine stuff for fun?

Re: SFML ftw!

Posted: Mon Nov 30, 2009 2:59 pm
by GroundUpEngine
K-Bal wrote:Looks good! Reminds me of something... :lol:

Edit: Do you have plans for a game or are you just writing some engine stuff for fun?
haha yeah, learned the camera work from lighthouse3d hence the gluLookAt func looks same ;)


Nah had enough fun, I'm working on a 3D Multiplayer Platformer called 'Blockz' while making the engine,
but I was using GLUT and the library is freaking ancient and that didn't do the job well, so then I changed everything to SDL which was much better but it was working poorly on Vista, so now I'll just stick to SFML, because of all this rewriting I haven't got much done, but in my GLUT version it was pretty well rounded so I'll just be copying the data :mrgreen:

Re: SFML ftw!

Posted: Mon Nov 30, 2009 3:20 pm
by cypher1554R
Nice. I like it. Keep it up!

Re: SFML ftw!

Posted: Mon Nov 30, 2009 5:28 pm
by GroundUpEngine
cypher1554R wrote:Nice. I like it. Keep it up!
Cheers ;)

Re: SFML ftw!

Posted: Tue Dec 01, 2009 5:43 pm
by GroundUpEngine
Woot! :mrgreen: I can draw my own files simular to [OBJ models] into a scene, no animation or texture yet though ->



Edit:
Image
Image

Re: SFML ftw!

Posted: Tue Dec 01, 2009 9:16 pm
by dandymcgee
GroundUpEngine wrote:Woot! :mrgreen: I can draw my own files simular to [OBJ models] into a scene, no animation or texture yet though ->

Haha, I love the model of the guy with the gun.

Re: SFML ftw!

Posted: Wed Dec 02, 2009 7:23 am
by GroundUpEngine
dandymcgee wrote: Haha, I love the model of the guy with the gun.
Thanks, it was my second attempt at a human body aswell :lol:

Took 3 blender classes in college then quit, My aim is to have models simular to Team Fortress 2


Edit: I went on your forum, your lua game engine is freakin' sweat! :worship:

Re: SFML ftw!

Posted: Wed Dec 02, 2009 9:01 am
by dandymcgee
GroundUpEngine wrote:
dandymcgee wrote: Haha, I love the model of the guy with the gun.
Thanks, it was my second attempt at a human body aswell :lol:

Took 3 blender classes in college then quit, My aim is to have models simular to Team Fortress 2


Edit: I went on your forum, your lua game engine is freakin' sweat! :worship:
Thanks. ;)

Re: SFML ftw!

Posted: Wed Dec 02, 2009 6:47 pm
by eatcomics
GroundUpEngine wrote: Edit: I went on your forum, your lua game engine is freakin' sweat! :worship:
I hope you mean sweat as in his engine must have been the cause of much blood, sweat, and tears for its awesomenss, rather than your engine looks sweaty...

And the thing about SDL running like crap on vista... I've noticed that it seems slowed on my vista lappy too... Vista fails...

Re: SFML ftw!

Posted: Wed Dec 02, 2009 7:10 pm
by GroundUpEngine
eatcomics wrote:
GroundUpEngine wrote: Edit: I went on your forum, your lua game engine is freakin' sweat! :worship:
I hope you mean sweat as in his engine must have been the cause of much blood, sweat, and tears for its awesomenss, rather than your engine looks sweaty...

And the thing about SDL running like crap on vista... I've noticed that it seems slowed on my vista lappy too... Vista fails...
Ops ye I ment sweet* :lol:

and ye totally agreed Vista fails hard!

Re: SFML ftw!

Posted: Wed Dec 02, 2009 7:12 pm
by eatcomics
Why is this thread in the general/offtopic, shouldn't it be in programming, or development?

Re: SFML ftw!

Posted: Thu Dec 03, 2009 9:06 am
by hurstshifter
eatcomics wrote:Why is this thread in the general/offtopic, shouldn't it be in programming, or development?
Agreed

Re: SFML ftw!

Posted: Thu Dec 03, 2009 9:22 am
by GroundUpEngine
hurstshifter wrote:
eatcomics wrote:Why is this thread in the general/offtopic, shouldn't it be in programming, or development?
Agreed
Ye Gyro just moved it ;)

Re: [GroundUpEngine] progress in SFML

Posted: Thu Dec 03, 2009 2:31 pm
by Bludklok
Hmm I've checked out the SFML website and I'm considering switching to it. Anyone that has used it and wants to spare some insight on it's functionality, ease of use, power, flexibility, etc. that would be awesome. I'm trying to get out of Allegro because it's not quite doing my games justice nowadays.