Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.
Moderator: PC Supremacists
superLED
Chaos Rift Junior
Posts: 303 Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway
Post
by superLED » Fri Oct 07, 2011 9:18 am
Hi there!
I have been doing too much programming lately, and since I'm on a one-man project, I have to learn to do some art work.
Here is some stuff related to my upcomming webpage:
-Background
-Seperator (from header -> content, and content ->footer)
Last edited by
superLED on Mon Jan 16, 2012 6:24 pm, edited 14 times in total.
SPR_Phantom
Chaos Rift Newbie
Posts: 21 Joined: Mon Oct 03, 2011 10:58 am
Post
by SPR_Phantom » Fri Oct 07, 2011 11:46 am
That's really nice!
I like it, but it's a tad too square maybe... everything else is great about it though, I love the colour
.
dandymcgee
ES Beta Backer
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by dandymcgee » Fri Oct 07, 2011 12:11 pm
I agree with SPR, it's a bit square. Aside from that, great work!
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
superLED
Chaos Rift Junior
Posts: 303 Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway
Post
by superLED » Fri Oct 07, 2011 12:43 pm
Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
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Location: Blossvale, NY
Post
by LeonBlade » Fri Oct 07, 2011 12:52 pm
superLED wrote: Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
That's a bitchin' pumpkin
There's no place like ~/
superLED
Chaos Rift Junior
Posts: 303 Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway
Post
by superLED » Fri Oct 07, 2011 1:10 pm
LeonBlade wrote: superLED wrote: Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
That's a bitchin' pumpkin
Thanks, man!
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
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Location: San Francisco
Contact:
Post
by dandymcgee » Fri Oct 07, 2011 5:34 pm
LeonBlade wrote: superLED wrote: Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
That's a bitchin' pumpkin
Hell yeah it is.
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
SPR_Phantom
Chaos Rift Newbie
Posts: 21 Joined: Mon Oct 03, 2011 10:58 am
Post
by SPR_Phantom » Fri Oct 07, 2011 5:49 pm
dandymcgee wrote: LeonBlade wrote: superLED wrote: Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
That's a bitchin' pumpkin
Hell yeah it is.
BOOM. Lovely :D!
cypher1554R
Chaos Rift Demigod
Posts: 1124 Joined: Sun Jun 22, 2008 5:06 pm
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by cypher1554R » Fri Oct 07, 2011 7:32 pm
SPR_Phantom wrote: dandymcgee wrote: LeonBlade wrote: superLED wrote: Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
That's a bitchin' pumpkin
Hell yeah it is.
BOOM. Lovely :D!
pumpkins n stuff, dude.
I'm trippin out.
superLED
Chaos Rift Junior
Posts: 303 Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway
Post
by superLED » Mon Oct 10, 2011 2:25 pm
I appreciate your lovely comments!
Today was a sign on the list. Yep! - the old basic sign. Tried to add the Halloween spirit into it.
This is the story behind it:
superLED
Chaos Rift Junior
Posts: 303 Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway
Post
by superLED » Mon Oct 10, 2011 6:38 pm
And this time it was a Demon Statue on the list.
I am not that pleased with this one... Couldn't find the right colors, or add the details I would like to have there.
How it was made:
EdBoon
Chaos Rift Junior
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by EdBoon » Wed Oct 19, 2011 8:10 am
superLED wrote: And this time it was a Demon Statue on the list.
I am not that pleased with this one... Couldn't find the right colors, or add the details I would like to have there.
Great stuff! keep it up and keep us posted if u do any others. love the sign
SPR_Phantom
Chaos Rift Newbie
Posts: 21 Joined: Mon Oct 03, 2011 10:58 am
Post
by SPR_Phantom » Wed Oct 19, 2011 10:11 am
EdBoon wrote: superLED wrote: And this time it was a Demon Statue on the list.
I am not that pleased with this one... Couldn't find the right colors, or add the details I would like to have there.
Great stuff! keep it up and keep us posted if u do any others. love the sign
The sign is my favourite too, it shows off his talent for making what would usually be a boring object look really nice and interesting, it also fits in with the style of the other sprites very well!
superLED
Chaos Rift Junior
Posts: 303 Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway
Post
by superLED » Fri Oct 21, 2011 9:45 am
I didn't expect so lovely replies. Thanks so much!
Here's a simple "stone block" or what I shall call it:
PS: I am going to add some more details on this one. Looks kinda dull as it is.
And here's the video:
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Fri Oct 21, 2011 5:54 pm
superLED wrote: I didn't expect so lovely replies. Thanks so much!
Here's a simple "stone block" or what I shall call it:
PS: I am going to add some more details on this one. Looks kinda dull as it is.
And here's the video:
You could make it into a tombstone to fit your theme
There's no place like ~/