Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Hey there Chaos Rift. A long time ago, I set out to make an iPhone game. And finally, after a long, long road, it's done! It's called Twilight Hop, and it is an arcade/endless runner game of sorts. The objective is to hop through a city at night without touching the toxic slime on the buildings. You can get more information at the website here:
There is a place on the homepage where you can sign up to be notified when it is released. It is going to be released some time in mid-July, I am trying to create a little buzz about it first. I'd also appreciate it if you check out the Facebook and Twitter pages for Twilight Hop to help spread the word
This game means a lot to me because it is my first real game I've created. I've made at least 3 versions of Pickin' Sticks, a map editor, but nothing I've made compares to this. I used OpenGL ES 2.0 and GLKit in addition to Objective-C and the other libraries.
Thanks for checking it out
EDIT:
Last edited by ParticleGames on Sun Jun 10, 2012 6:28 pm, edited 7 times in total.
dandymcgee wrote:That looks pretty awesome man. Grats on your first app. Keep us updated on release details / statistics.
Thanks! The release has been pushed up to late June/early July. I considered leaving more time for marketing and creating buzz, but my impatience is getting the best of me
It's out! I decided to release it early due to the impatience that was eating away my mind. Please buy it and tell your friends. Word of mouth helps me out more than you would ever know. I hope you guys like it
Awesome! Congratulations! You said that you intended on having simple controllers, and you did succeed well! Left and right side of the screen. That's great, and also great is that you remind the player every time, just in case. It must be a great feeling to have something out there. I might have my first one out this week. How long did it take you to go through the process of getting the thumb up from Apple? Simple games are awesome if they're fun, and this does seem to be. Best of luck!
Skomakar'n wrote:Awesome! Congratulations! You said that you intended on having simple controllers, and you did succeed well! Left and right side of the screen. That's great, and also great is that you remind the player every time, just in case. It must be a great feeling to have something out there. I might have my first one out this week. How long did it take you to go through the process of getting the thumb up from Apple? Simple games are awesome if they're fun, and this does seem to be. Best of luck!
Sorry for the late reply, I hope your app was successfully released! Here are the times it took Twilight Hop for reviewing:
Waiting For Upload: Jun 3, 2012 at 7:36 PM
Waiting For Review: Jun 3, 2012 at 7:45 PM
In Review: Jun 9, 2012 at 3:46 PM
Processing For App Store: Jun 9, 2012 at 6:19 PM
Ready For Sale: Jun 9, 2012 at 6:21 PM
I had one of the more positive submission experiences, my app went through the review process fairly easily. I've read some horror stories online where an app was rejected for no apparent reason and Apple's responses were extremely vague, thank god I didn't have to go through that.