Twilight Hop - my iPhone Game - NOW LIVE!
Posted: Sun Jun 03, 2012 3:54 pm
***DOWNLOAD LINK: Twilight Hop on the App Store***
Hey there Chaos Rift. A long time ago, I set out to make an iPhone game. And finally, after a long, long road, it's done! It's called Twilight Hop, and it is an arcade/endless runner game of sorts. The objective is to hop through a city at night without touching the toxic slime on the buildings. You can get more information at the website here:
http://twilighthop.com
There is a place on the homepage where you can sign up to be notified when it is released. It is going to be released some time in mid-July, I am trying to create a little buzz about it first. I'd also appreciate it if you check out the Facebook and Twitter pages for Twilight Hop to help spread the word
https://twitter.com/TwilightHop
http://www.facebook.com/TwilightHop
This game means a lot to me because it is my first real game I've created. I've made at least 3 versions of Pickin' Sticks, a map editor, but nothing I've made compares to this. I used OpenGL ES 2.0 and GLKit in addition to Objective-C and the other libraries.
Thanks for checking it out
EDIT:
Hey there Chaos Rift. A long time ago, I set out to make an iPhone game. And finally, after a long, long road, it's done! It's called Twilight Hop, and it is an arcade/endless runner game of sorts. The objective is to hop through a city at night without touching the toxic slime on the buildings. You can get more information at the website here:
http://twilighthop.com
There is a place on the homepage where you can sign up to be notified when it is released. It is going to be released some time in mid-July, I am trying to create a little buzz about it first. I'd also appreciate it if you check out the Facebook and Twitter pages for Twilight Hop to help spread the word
https://twitter.com/TwilightHop
http://www.facebook.com/TwilightHop
This game means a lot to me because it is my first real game I've created. I've made at least 3 versions of Pickin' Sticks, a map editor, but nothing I've made compares to this. I used OpenGL ES 2.0 and GLKit in addition to Objective-C and the other libraries.
Thanks for checking it out
EDIT: