A Question about Spelunky
Moderator: PC Supremacists
- BattleZoneHD
- Chaos Rift Newbie
- Posts: 16
- Joined: Sun Jul 15, 2012 11:02 am
- Current Project: It's called the iWish project...
- Favorite Gaming Platforms: Xbox 360,Xbox,PS2, my PC sucks
- Programming Language of Choice: DarkBASIC
- Location: Vermont
- Contact:
A Question about Spelunky
As you've told me, Spelunky was made with Game Maker. So this means games made in the Game Maker Engine can be put on XBLA? Or did they have to use different code, like C++. They used the same sprites, textures, music, sounds but different code?
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: A Question about Spelunky
I would assume they were using different code, since GM is built with Java, and 'XBLA' games are made with XNA - which is a framework for C# and the .NET framework. (If I am not mistaken)
- Indie Tom
- Chaos Rift Newbie
- Posts: 8
- Joined: Tue Apr 03, 2012 1:05 pm
- Current Project: Stealthy game.
- Favorite Gaming Platforms: nes, DOS etc.
- Programming Language of Choice: c++, java, html.
- Location: Torp
Re: A Question about Spelunky
no no no, xblig is XNA.superLED wrote:I would assume they were using different code, since GM is built with Java, and 'XBLA' games are made with XNA - which is a framework for C# and the .NET framework. (If I am not mistaken)
Arcade(XBLA) is c++ and directX.
Code::Blocks and Coke.