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Hi All, Just wanted to post about my first C++, iOS game release onto the Apple store. It's a balls-to-the-wall classic bubble popping game, like Bust-A-Move, has a survival mode and a puzzle mode. It's taken ages and ages to make because I had no iOS or C++ knowledge when I started making it - but please check it out if you have an iPad or iPhone (better than a 3GS).
There will be a demo and in-app version out soon, and this version will be going free as part of a promotion, so if you don't have a dollar to spare, please keep an eye on it for the free version.
Thanks guys, your feedback is very much appreciated. I'm gonna increase the iOS version so older devices can't download it, it will work on them once the media has been re-scaled, just a shame that I didn't think of that at earlier.
The water effect is what made me fall in love with OpenGL :D - was so much easier to do in GL than anything I've worked with before.
was able to buy it on a few peoples phones was at work so i only played 3 or 4 levels (i dont have iphone) but idk what that review was talking about, was legit. Be proud, that is an amazing accomplishment.