I am currently working on a really simple game, temporary called "SymbolSorter".
As you can imagine, it's a game where you sort some symbols...
Get as many points as possible withing 1:30 minutes.
At the top, you are given a symbol. You must tap the corresponding card at the bottom to progress. Easy as that.
It is heavily targeted towards younger people, but I hope to make it appeal to others as well, to a sertant degree.
Check out the Youtube video, and let me know what you think. I would love to get some tips on how to improve the game, and ideas on what more could be implemented, since there is not much a variation on the score (I get 74-78 every time).
Re: SymbolSorter - Android app (~50% done)
Posted: Sat Mar 15, 2014 1:03 pm
by dandymcgee
I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though.
What happens if you click the wrong one?
Re: SymbolSorter - Android app (~50% done)
Posted: Sat Mar 15, 2014 3:21 pm
by superLED
dandymcgee wrote:I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though.
What happens if you click the wrong one?
Thanks a lot! Though, the symbols will most likely be changed to fit the final color scheme and style.
Most of the graphics will be changed/improved upon, as well as the placing of the "cards"/symbols. I am currently only working on the functionality at the moment :p
Right now, when you click one of the wrong ones, a "wrong"-sound effect will play, and you loose a point. I really should have demonstrated that in the video.
Maybe I will have some visualization on your progress, like a man walking to the right, taking a step each correct card, and walking backward when you hit the wrong one.
Also, I may make it so you only have ~2 seconds to choose a card (failing this will also make you move backwards). This will make you act faster, and more likely to pick wrong.
Re: SymbolSorter - Android app (~50% done)
Posted: Sun Mar 16, 2014 2:20 am
by SomeAwesomeUsername
Check out the Youtube video, and let me know what you think. I would love to get some tips on how to improve the game, and ideas on what more could be implemented, since there is not much a variation on the score (I get 74-78 every time).
•Maybe start with 4 symbols to choose from instead of 8.
And after the player reaches 4 points change that to 8 symbols.
Then after the player reaches 10 points increase it to 12 or 16 symbols. And just increase the symbols until it fills the screen.
•And after ~20 points start putting in "Death Symbols" or symbols that if you accidentally click you either lose a heart and have three hearts or have it immediately end the match
Get as many points as possible withing 1:30 minutes.
•Maybe have a symbol that randomly appears that if the player clicks it gives the player an extra 2-3 seconds.
And a different symbol that decrease how many seconds you have by 2-3 seconds.
•Also when the player clicks the right one you should have particles or some other sort of addictive way of saying "good job!"
Also, I may make it so you only have ~2 seconds to choose a card
I think that's a good idea and you should do that. It will make it more fast paced. Maybe start it out with 10 seconds to click the symbol, then decrease it down to ~2 seconds.
All just ideas.
Re: SymbolSorter - Android app (~50% done)
Posted: Sun Mar 16, 2014 6:51 am
by RyanPridgeon
This is cool. Personally I think it would be good to have a visible queue of the upcoming symbols, maybe above the current one, so that when players become skilled/obsessed enough to play really fast, they aren't significantly limited by the delay from the input delay and waiting for the next symbol.