SymbolSorter - Android app (~50% done)

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superLED
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SymbolSorter - Android app (~50% done)

Post by superLED »

Hi again guys!

I am currently working on a really simple game, temporary called "SymbolSorter".
As you can imagine, it's a game where you sort some symbols...
Get as many points as possible withing 1:30 minutes.

At the top, you are given a symbol. You must tap the corresponding card at the bottom to progress. Easy as that.
It is heavily targeted towards younger people, but I hope to make it appeal to others as well, to a sertant degree.

Check out the Youtube video, and let me know what you think. I would love to get some tips on how to improve the game, and ideas on what more could be implemented, since there is not much a variation on the score (I get 74-78 every time).

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dandymcgee
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Re: SymbolSorter - Android app (~50% done)

Post by dandymcgee »

I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though.

What happens if you click the wrong one?
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superLED
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Re: SymbolSorter - Android app (~50% done)

Post by superLED »

dandymcgee wrote:I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though.

What happens if you click the wrong one?
Thanks a lot! Though, the symbols will most likely be changed to fit the final color scheme and style.
Most of the graphics will be changed/improved upon, as well as the placing of the "cards"/symbols. I am currently only working on the functionality at the moment :p

Right now, when you click one of the wrong ones, a "wrong"-sound effect will play, and you loose a point. I really should have demonstrated that in the video.

Maybe I will have some visualization on your progress, like a man walking to the right, taking a step each correct card, and walking backward when you hit the wrong one.
Also, I may make it so you only have ~2 seconds to choose a card (failing this will also make you move backwards). This will make you act faster, and more likely to pick wrong.
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Re: SymbolSorter - Android app (~50% done)

Post by SomeAwesomeUsername »

Check out the Youtube video, and let me know what you think. I would love to get some tips on how to improve the game, and ideas on what more could be implemented, since there is not much a variation on the score (I get 74-78 every time).
•Maybe start with 4 symbols to choose from instead of 8.
And after the player reaches 4 points change that to 8 symbols.
Then after the player reaches 10 points increase it to 12 or 16 symbols. And just increase the symbols until it fills the screen.
•And after ~20 points start putting in "Death Symbols" or symbols that if you accidentally click you either lose a heart and have three hearts or have it immediately end the match
Get as many points as possible withing 1:30 minutes.
•Maybe have a symbol that randomly appears that if the player clicks it gives the player an extra 2-3 seconds.
And a different symbol that decrease how many seconds you have by 2-3 seconds.
•Also when the player clicks the right one you should have particles or some other sort of addictive way of saying "good job!"
Also, I may make it so you only have ~2 seconds to choose a card
I think that's a good idea and you should do that. It will make it more fast paced. Maybe start it out with 10 seconds to click the symbol, then decrease it down to ~2 seconds.

All just ideas.
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Re: SymbolSorter - Android app (~50% done)

Post by RyanPridgeon »

This is cool. Personally I think it would be good to have a visible queue of the upcoming symbols, maybe above the current one, so that when players become skilled/obsessed enough to play really fast, they aren't significantly limited by the delay from the input delay and waiting for the next symbol.

Good stuff :)
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