So I got SDL running on Dreamcast, right...
Posted: Wed Jul 06, 2005 11:37 pm
Tru dat, I sure did.
I was messing with my new KOS setup and doing all sorts of things, because I was in a really DC-ish mood after getting a second Dreamcast.
Since SDL is rather easy to develop with, and I've heard good things about porting SDL creations to Dreamcast, I gave it a try.
I must say, I'm very impressed. I was able to make any SDL example on the CD from my "Focus on SDL" book by changing no more than a few lines and loading files through the romdisk.
Also, for some insanely random reason that I'll never know why, I tried to compile the Null editor to Dreamcast executable. I never, never would've expected it to even compile. It was written not only to be for the PC, but it was written in a way that I would've never imagined it being portable.
After around 15 minutes of fiddling with it, I got the Null editor to compile. I couldn't believe it. While it isn't running on Dreamcast yet, I have a good feeling that we'll see it working on DC one day. I'm just getting some stack error that I might be able to fix.
Also, SDL has impressive performance on the DC. I watched as it outdid Arce's computer by a long shot with drawing random rectangles onscreen forever.
I was messing with my new KOS setup and doing all sorts of things, because I was in a really DC-ish mood after getting a second Dreamcast.
Since SDL is rather easy to develop with, and I've heard good things about porting SDL creations to Dreamcast, I gave it a try.
I must say, I'm very impressed. I was able to make any SDL example on the CD from my "Focus on SDL" book by changing no more than a few lines and loading files through the romdisk.
Also, for some insanely random reason that I'll never know why, I tried to compile the Null editor to Dreamcast executable. I never, never would've expected it to even compile. It was written not only to be for the PC, but it was written in a way that I would've never imagined it being portable.
After around 15 minutes of fiddling with it, I got the Null editor to compile. I couldn't believe it. While it isn't running on Dreamcast yet, I have a good feeling that we'll see it working on DC one day. I'm just getting some stack error that I might be able to fix.
Also, SDL has impressive performance on the DC. I watched as it outdid Arce's computer by a long shot with drawing random rectangles onscreen forever.