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So I got SDL running on Dreamcast, right...

Posted: Wed Jul 06, 2005 11:37 pm
by Falco Girgis
Tru dat, I sure did.

I was messing with my new KOS setup and doing all sorts of things, because I was in a really DC-ish mood after getting a second Dreamcast.

Since SDL is rather easy to develop with, and I've heard good things about porting SDL creations to Dreamcast, I gave it a try.

I must say, I'm very impressed. I was able to make any SDL example on the CD from my "Focus on SDL" book by changing no more than a few lines and loading files through the romdisk.

Also, for some insanely random reason that I'll never know why, I tried to compile the Null editor to Dreamcast executable. I never, never would've expected it to even compile. It was written not only to be for the PC, but it was written in a way that I would've never imagined it being portable.

After around 15 minutes of fiddling with it, I got the Null editor to compile. I couldn't believe it. While it isn't running on Dreamcast yet, I have a good feeling that we'll see it working on DC one day. I'm just getting some stack error that I might be able to fix.

Also, SDL has impressive performance on the DC. I watched as it outdid Arce's computer by a long shot with drawing random rectangles onscreen forever.

Posted: Thu Jul 07, 2005 2:56 pm
by JS Lemming
Nice! But I wonder how fast it can render images.

Posted: Thu Jul 07, 2005 5:08 pm
by Falco Girgis
JS Lemming wrote:Nice! But I wonder how fast it can render images.
My guess would be about as fast as texturing a polygon with the PVR. Which would pwn a PC...

Posted: Thu Jul 07, 2005 6:21 pm
by JS Lemming
GyroVorbis wrote:
JS Lemming wrote:Nice! But I wonder how fast it can render images.
My guess would be about as fast as texturing a polygon with the PVR. Which would pwn a PC...
Wow! Are you serious? It can't be!

Posted: Thu Jul 07, 2005 6:34 pm
by Falco Girgis
JS Lemming wrote:
GyroVorbis wrote:
JS Lemming wrote:Nice! But I wonder how fast it can render images.
My guess would be about as fast as texturing a polygon with the PVR. Which would pwn a PC...
Wow! Are you serious? It can't be!
I'm pretty sure that when they did the SDL port, they used the PVR to draw rather than the DC's 2D hardware. I might be wrong though.

I'll ask my friend, BlueCrab. He knows his SDL crap as far as DC goes...