Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.
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Lord Pingas
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Post
by Lord Pingas » Wed May 05, 2010 12:33 pm
Hello fellow game developers!
This is my official art post where I will post all of the game design related artwork I do.
I'v only got one piece of artwork to show off at the moment but I hope I can update this post regularly.
Well my first piece of art to show off I am quite proud of seeing that I finished it.
Grass Tile.png (347 Bytes) Viewed 4399 times
And here is a bunch of them.
Grass Tiles.png (3.05 KiB) Viewed 4397 times
Honestly tell me what you guys think!
EDIT: This is no longer my official post thread.
This is just another grass tile thread.
Sorry.
Last edited by
Lord Pingas on Thu May 06, 2010 5:33 am, edited 4 times in total.
pritam
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Post
by pritam » Wed May 05, 2010 12:44 pm
Nice work! Although the grass straws are a bit big for that tile size, it makes it very repetitive.
Lord Pingas
Chaos Rift Regular
Posts: 178 Joined: Thu Dec 31, 2009 9:33 am
Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
Programming Language of Choice: C++
Location: Hiding In My Mum's Basement With My Pokemon Cards
Post
by Lord Pingas » Wed May 05, 2010 12:47 pm
Thanks pritam!
I'll work on the grass after I finish my super special awesome sprite sheet.
LeonBlade
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by LeonBlade » Wed May 05, 2010 1:09 pm
Yes, nice job
Lord Pingas .
I agree, they look like very large blades of grass
Maybe split that off as one tile, you know? Like a tall grass tile you can place here and there...
Keep up the good work!
There's no place like ~/
Lord Pingas
Chaos Rift Regular
Posts: 178 Joined: Thu Dec 31, 2009 9:33 am
Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
Programming Language of Choice: C++
Location: Hiding In My Mum's Basement With My Pokemon Cards
Post
by Lord Pingas » Wed May 05, 2010 1:22 pm
pritam wrote: Nice work! Although the grass straws are a bit big for that tile size, it makes it very repetitive.
I made the grass a little smaller and a few other things...
Grass Tiles 2.png (1.27 KiB) Viewed 4389 times
Does it look any better now?
Last edited by
Lord Pingas on Wed May 05, 2010 1:27 pm, edited 1 time in total.
Lord Pingas
Chaos Rift Regular
Posts: 178 Joined: Thu Dec 31, 2009 9:33 am
Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
Programming Language of Choice: C++
Location: Hiding In My Mum's Basement With My Pokemon Cards
Post
by Lord Pingas » Wed May 05, 2010 1:23 pm
LeonBlade wrote: Yes, nice job
Lord Pingas .
I agree, they look like very large blades of grass
Maybe split that off as one tile, you know? Like a tall grass tile you can place here and there...
Keep up the good work!
Hey Thanks!
pritam
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Posts: 991 Joined: Thu Nov 13, 2008 3:16 pm
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Post
by pritam » Wed May 05, 2010 2:24 pm
I tried to touch your tile up a bit so you can see what I was thinking.
Attachments
GrassTiled.png (4.2 KiB) Viewed 4371 times
GrassTile.png (3.13 KiB) Viewed 4374 times
eatcomics
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by eatcomics » Wed May 05, 2010 4:53 pm
You're a great artist Pritam, not bashing you or anything, but I can still kinda see the grid on that, but I know that's just cause its an example... But I really think that his would look good as a single tile, placed around some grass
pritam
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Posts: 991 Joined: Thu Nov 13, 2008 3:16 pm
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by pritam » Wed May 05, 2010 5:01 pm
eatcomics wrote: You're a great artist Pritam, not bashing you or anything, but I can still kinda see the grid on that, but I know that's just cause its an example... But I really think that his would look good as a single tile, placed around some grass
Yeah I didn't put much effort into it, but yeah I agree his tile would look good as a single tile, definetly.
christo
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by christo » Wed May 05, 2010 7:00 pm
Do you guys have tools that show you the tesellated (tiled) version of your tile as you edit it?
The problem with tiles I used to find is you don't really know the effect you'll get if you tile it until you actually tile it.
I used to have a tool that would show me the tiled version while I edited the zoomed-in tile but I forget what it was.
pritam
Chaos Rift Demigod
Posts: 991 Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
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Location: Sweden
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by pritam » Wed May 05, 2010 7:03 pm
Well I don't have one, but have always wanted to write my own pixel art editor to support editing a tiled tile.
christo
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by christo » Wed May 05, 2010 7:13 pm
gimp plugin?
pritam
Chaos Rift Demigod
Posts: 991 Joined: Thu Nov 13, 2008 3:16 pm
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by pritam » Wed May 05, 2010 7:18 pm
I don't use Gimp.
eatcomics
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by eatcomics » Wed May 05, 2010 7:32 pm
Hm, I'm sure you could code something that you could easily reload a sprite in after you've edited it, then just display it in a grid... I mean a little extra work, but better than sitting there and tiling it...
pritam
Chaos Rift Demigod
Posts: 991 Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden
Post
by pritam » Wed May 05, 2010 8:10 pm
eatcomics: Yeah I'm currently doing that.