idk the tuts on the site are out dated and nothing seems to work on the tut
Actually setting wxwidgets up?
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acerookie1
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Actually setting wxwidgets up?
has anyone got this to work on windows with Code::blocks?
idk the tuts on the site are out dated and nothing seems to work on the tut
idk the tuts on the site are out dated and nothing seems to work on the tut
- Milch
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Re: Actually setting wxwidgets up?
I once got it working - somehow - with OpenGL.
I used MSYS to compile wxWidgets - just google it and see if it works.
It was pretty complicated and it instantly crashed on Vista.
Stopped using it and now I'm using FLTK.
End of story <:
I used MSYS to compile wxWidgets - just google it and see if it works.
It was pretty complicated and it instantly crashed on Vista.
Stopped using it and now I'm using FLTK.
End of story <:
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- Ginto8
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Re: Actually setting wxwidgets up?
after seeing your post, I took a quick glance at FLTK and it sounds quite good... I especially like the static linking. What are your thoughts on it?Milch wrote:now I'm using FLTK.
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- Milch
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Re: Actually setting wxwidgets up?
Its small and it compiles (and works!) pretty fast. Also it has no unnecessary stuff in it, its more less just window stuff. (Honestly, wxWidgets has a lot of crap inside in my opinion)
The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx).
Still havent it tested that much - so maybe there are more drawbacks I'm not aware of. ( still, its a lot smaller than wx )
The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx).
Still havent it tested that much - so maybe there are more drawbacks I'm not aware of. ( still, its a lot smaller than wx )
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acerookie1
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Re: Actually setting wxwidgets up?
fltk works on windows right?Milch wrote:Its small and it compiles (and works!) pretty fast. Also it has no unnecessary stuff in it, its more less just window stuff. (Honestly, wxWidgets has a lot of crap inside in my opinion)
The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx).
Still havent it tested that much - so maybe there are more drawbacks I'm not aware of. ( still, its a lot smaller than wx )
- Milch
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Re: Actually setting wxwidgets up?
Google is your friend 
The first thing you see on their homepage:
Something I might add:
As said earlier, FLTK does not use the native API, so it might look a bit odd for non-programmers. ( Different font, other menus,... )
Also, you should read http://www.fltk.org/articles.php?L825+I0+T+P1+Q if you are confused what version you want to choose.
The first thing you see on their homepage:
Answered your question?FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit
for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X.
FLTK provides modern GUI functionality without the bloat and
supports 3D graphics via OpenGL® and its built-in GLUT emulation
Something I might add:
As said earlier, FLTK does not use the native API, so it might look a bit odd for non-programmers. ( Different font, other menus,... )
Also, you should read http://www.fltk.org/articles.php?L825+I0+T+P1+Q if you are confused what version you want to choose.
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acerookie1
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Re: Actually setting wxwidgets up?
wtf? the first thing i saw was svn info and links in tar format!?!?! how did u find that. wiki was filled with bug info. but thanxMilch wrote:Google is your friend
The first thing you see on their homepage:Answered your question?FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit
for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X.
FLTK provides modern GUI functionality without the bloat and
supports 3D graphics via OpenGL® and its built-in GLUT emulation
Something I might add:
As said earlier, FLTK does not use the native API, so it might look a bit odd for non-programmers. ( Different font, other menus,... )
Also, you should read http://www.fltk.org/articles.php?L825+I0+T+P1+Q if you are confused what version you want to choose.
