Search found 4 matches
- Sun Nov 29, 2009 3:52 pm
- Forum: Game Development
- Topic: Game Development Process
- Replies: 18
- Views: 2593
Re: Game Development Process
I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer From what I've been experiencing any game can be overcomplicated when it's the first graphical game. I tried making a text adventure several years ago, I never finished it but I ...
- Sat Nov 28, 2009 7:05 pm
- Forum: Game Development
- Topic: "Breakout Clone".. I know it's lame.
- Replies: 13
- Views: 2105
Re: "Breakout Clone".. I know it's lame.
Thx man. I looked at the code a bit so far, I'm too sleepy atm to make anything of it. But when I was scroling down my way to the ball related stuff, I glanced at the paddle movement and I thought "wait a minute", I hit the brakes, scrolled up to it again and found some interesting concept...
- Sat Nov 28, 2009 4:20 am
- Forum: Game Development
- Topic: What makes a good game?
- Replies: 7
- Views: 1129
Re: What makes a good game?
From all my hardcore gamer carrear experience, I can shorten all my thoughts into this: What do you value most when coming up with a game idea? Creative and practical gameplay mechanics Original in depth storyline, if applyable (some games don't actually need much story (i.e. top down shooters) some...
- Sat Nov 28, 2009 3:26 am
- Forum: Game Development
- Topic: "Breakout Clone".. I know it's lame.
- Replies: 13
- Views: 2105
Re: "Breakout Clone".. I know it's lame.
This is not lame at all. And it's actually looking pretty sexy. I've been trying to make one of these for scenturies and I still haven't been able to. I also need some research on ball bouces and stuff and that's why mine is still looking like this (got stuck and stoped doing it): http://img2.pict.c...