Search found 4 matches

by Skaruts
Sun Nov 29, 2009 3:52 pm
Forum: Game Development
Topic: Game Development Process
Replies: 18
Views: 2593

Re: Game Development Process

I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer From what I've been experiencing any game can be overcomplicated when it's the first graphical game. I tried making a text adventure several years ago, I never finished it but I ...
by Skaruts
Sat Nov 28, 2009 7:05 pm
Forum: Game Development
Topic: "Breakout Clone".. I know it's lame.
Replies: 13
Views: 2105

Re: "Breakout Clone".. I know it's lame.

Thx man. I looked at the code a bit so far, I'm too sleepy atm to make anything of it. But when I was scroling down my way to the ball related stuff, I glanced at the paddle movement and I thought "wait a minute", I hit the brakes, scrolled up to it again and found some interesting concept...
by Skaruts
Sat Nov 28, 2009 4:20 am
Forum: Game Development
Topic: What makes a good game?
Replies: 7
Views: 1129

Re: What makes a good game?

From all my hardcore gamer carrear experience, I can shorten all my thoughts into this: What do you value most when coming up with a game idea? Creative and practical gameplay mechanics Original in depth storyline, if applyable (some games don't actually need much story (i.e. top down shooters) some...
by Skaruts
Sat Nov 28, 2009 3:26 am
Forum: Game Development
Topic: "Breakout Clone".. I know it's lame.
Replies: 13
Views: 2105

Re: "Breakout Clone".. I know it's lame.

This is not lame at all. And it's actually looking pretty sexy. I've been trying to make one of these for scenturies and I still haven't been able to. I also need some research on ball bouces and stuff and that's why mine is still looking like this (got stuck and stoped doing it): http://img2.pict.c...