Game Development Process

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davidthefat
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Re: Game Development Process

Post by davidthefat »

LOL Highschool Procrastination at its greatest... Didnt even do anything about this thing... Im even running the wrong OS, Im devving for Windows, but booted on Linux :lol:
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Moosader
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Re: Game Development Process

Post by Moosader »

davidthefat wrote:I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer
Keep in mind that if this your first platformer, your physics are going to take a while to figure out and debug.


..."Weight lifting game?"
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davidthefat
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Re: Game Development Process

Post by davidthefat »

Moosader wrote:
davidthefat wrote:I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer
Keep in mind that if this your first platformer, your physics are going to take a while to figure out and debug.


..."Weight lifting game?"
Yea a sim, lifting has been part of my life for 2 years, and hopefully for the rest of my life, so why not do a game about that? :lol: :lol: sounds good on paper, but trying to think of all the equations and stuff, not my cup of tea for the moment
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Skaruts
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Re: Game Development Process

Post by Skaruts »

davidthefat wrote:I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer
From what I've been experiencing any game can be overcomplicated when it's the first graphical game. I tried making a text adventure several years ago, I never finished it but I was quite doing it.

Later I tried most of the possible starting possibilities (cloning), pong, tetris, pacman, arkanoid, platformer, top down shooter, etc, and I got stuck with all of them, except a 2 player pong (no AI for 1 player).

So I guess, just stick to an idea and do the necessary ressearch, and you should pretty much be able to do it. My problem was getting taken down when I was stuck for too long with a necessary issue.
;)
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