Thanks, I was trying to go for a brown-haired, 2D version of Link from Ocarina of Timeshort wrote:haha I like the sideburns on the sprite
Search found 26 matches
- Tue Jul 19, 2011 11:03 am
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Re: Prospectus Alpha 1.0 [wip]
- Sat Jul 16, 2011 10:41 am
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Prospectus Alpha 1.0 [wip]
Hey guys the first demo of my game, Prospectus, is up on my website to download FOR FREE. Head over and check it out! I also have an email set up for any feedback, comments, or bugs you find.
Thanks for checking it out!
Thanks for checking it out!
- Mon Jul 11, 2011 11:28 am
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Re: Adventure Resource Game [wip]
It's actually really easy to make it for both, you basically have to have different code for the input, display (only minor differences), and data storage stuff. Those are the big differences (which aren't that big), I'm sure there some others as well. The XNA framework itself is designed to run on ...
- Mon Jul 11, 2011 9:50 am
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Re: Adventure Resource Game [wip]
So i see the terraria side of it, what about the Zelda? I'm curious, I've found your blog interesting (yes i voted) At this point it's pretty much a straight Terraria clone. The Zelda part will come later. I plan on having dungeons w/bosses, different levels (instead of biomes), and more of a quest...
- Wed Jul 06, 2011 1:04 pm
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Re: Adventure Resource Game [wip]
Hey guys I have a poll going on here to help me decide what to name my game. Please check it out and vote to help me decide! Thanks.
- Mon Jun 27, 2011 11:04 pm
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Re: Adventure Resource Game [wip]
Hey thanks guys, I'm definitely gonna work hard to see this one through to the end. I'm really excited about the possibilities for this game. Oh and I do update my blog pretty regularly these days (thanks to this game), so feel free to check back every so often for more updates. Thanks again for che...
- Mon Jun 27, 2011 5:47 pm
- Forum: Game Development
- Topic: Prospectus Alpha 1.0 [wip]
- Replies: 13
- Views: 3928
Prospectus Alpha 1.0 [wip]
Hey guys, I've been hanging around this site for a few months now and I think I should tell you guys about a project that I'm working on. I'm using Xna Game Studio to make a game similar to Terraria and Zelda. I'm keeping up a blog about it http://jefflamoureux.blogspot.com Come check it out and let...
- Tue Mar 08, 2011 4:58 pm
- Forum: Programming Discussion
- Topic: Input Handling a Key Press
- Replies: 14
- Views: 1505
Re: Input Handling a Key Press
Awesome that works perfectly now! thanks a lot for the help. I thought it might be something like that because I know the logic should work but I don't know that much of the guts of SDL yet.
- Tue Mar 08, 2011 4:02 pm
- Forum: Programming Discussion
- Topic: Input Handling a Key Press
- Replies: 14
- Views: 1505
Re: Input Handling a Key Press
He just asked for advice/critiques on his code. He didn't say anything anywhere about something not working or not compiling, guys. Thanks Gyro. I probably didn't explain it well enough in the OP but my problem is that I am trying to detect a single key press as opposed to a key being held down. Th...
- Tue Mar 08, 2011 12:02 pm
- Forum: Programming Discussion
- Topic: Input Handling a Key Press
- Replies: 14
- Views: 1505
Re: Input Handling a Key Press
Because they are within the InputHandler class's scope.xiphirx wrote:So what? Why can you access private static variables like that?
- Tue Mar 08, 2011 9:25 am
- Forum: Programming Discussion
- Topic: Input Handling a Key Press
- Replies: 14
- Views: 1505
Re: Input Handling a Key Press
Well that was the way I tried it at first, but I kept getting two LNK2001 errors: 1>InputHandler.obj : error LNK2001: unresolved external symbol "private: static unsigned char * InputHandler::lastKeyState" (?lastKeyState@InputHandler@@0PAEA) 1>InputHandler.obj : error LNK2001: unresolved e...
- Mon Mar 07, 2011 11:37 pm
- Forum: Programming Discussion
- Topic: Input Handling a Key Press
- Replies: 14
- Views: 1505
Input Handling a Key Press
Ok so I'm implementing an input handler class to make checking for input easier in my game and I cannot seem to get the code correct to check for a key press as opposed to a key simply being held down. I'm using a class with static methods and two static variables, currentKeyState and lastKeyState. ...
- Mon Mar 07, 2011 11:25 pm
- Forum: Game Development
- Topic: 5pace 5hooter demo
- Replies: 4
- Views: 1279
Re: 5pace 5hooter demo
Very nice SHMUP. I like that all of the art was done in Paint, although I myself prefer Paint.Net
I think powerups should be one of the first things you add.
I think powerups should be one of the first things you add.
- Fri Mar 04, 2011 8:07 am
- Forum: Current Events and Science/Technology
- Topic: A possible glimpse into the future
- Replies: 40
- Views: 16865
Re: A possible glimpse into the future
You're afraid of the amount of radiation that that many electronic components creates? You should be scared to go outside, because I'd bet my life you get more harmful radiation from the sun than from electronics. ;) Well said Ginto8. It reminds of that myth that used to go around about people gett...
- Mon Feb 28, 2011 1:30 pm
- Forum: Programming Discussion
- Topic: [Solved] Need help with c++/sdl and drawing
- Replies: 25
- Views: 2812
Re: [Solved] Need help with c++/sdl and drawing
Now to continue with the separation of the code. I believe I'm going to end up with a handful of classes: Game, Entity -> Player/Pill, InputHandler, Timer are the main ones that I have thought about implementing. I can't think of any more at the moment.