Search found 44 matches

by Christer
Wed Aug 25, 2010 3:42 pm
Forum: Programming Discussion
Topic: (C++) PSP compile problem
Replies: 7
Views: 1202

Re: (C++) PSP compile problem

I'm just guessing (because I've never used the PSP SDK) but, are you linking to the main SDL lib? I didn't see anything like -lSDL in your makefile, but I might of missed it. I tried with adding -lSDL but no change. I don't think that's not really the problem. Because I can compile it and it will w...
by Christer
Wed Aug 25, 2010 8:31 am
Forum: Programming Discussion
Topic: (C++) PSP compile problem
Replies: 7
Views: 1202

Re: (C++) PSP compile problem

Try changing your int main(void) to int main(int argc, char *argv[]) I'm not sure about the PSP, but on the PC, SDLMain looks for that function signature. ...though if the C file worked with int main(void), that wouldn't make any sense at all... I tried to change to int main(int argc, char *argv[])...
by Christer
Tue Aug 24, 2010 9:58 pm
Forum: Programming Discussion
Topic: (C++) PSP compile problem
Replies: 7
Views: 1202

Re: (C++) PSP compile problem

When I try to compile this main.cpp: #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <stdlib.h> #include <string.h> #include <stdio.h> #include <sdl.h> #include <sdl_image.h> //PSP_MODULE_INFO("CONTROLTEST", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREA...
by Christer
Tue Aug 24, 2010 12:56 pm
Forum: Programming Discussion
Topic: (C++) PSP compile problem
Replies: 7
Views: 1202

(C++) PSP compile problem

I have been trying to compile a simple .cpp file with some SDL stuff inside with the MINPSPW. But I keep getting errors that the SDL stuff is not defined.. I finaly got C++ to code to compile before I had problems with that and could only compile C code. I use this make file for C++ code: TARGET = m...
by Christer
Mon Feb 22, 2010 1:11 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 186584

Re: What projects are you currently working on?

Working on a Dungeon Twister clone for the PSP using SDL. Also soon a game for the mobile phone on Java.
by Christer
Sat Feb 13, 2010 5:36 pm
Forum: General Gaming
Topic: Post your top 5
Replies: 18
Views: 4700

Re: Post your top 5

1. PC
2. N64
3. NES
4. Mega Drive
5. GameCube
by Christer
Sat Feb 13, 2010 11:00 am
Forum: Programming Discussion
Topic: [Solved] PSP & SDL problem
Replies: 25
Views: 3166

Re: [Solved] PSP & SDL problem

oh I have a question... when I compile it compiles a .PBP wich is the executeable for PSP but then it also make a .elf file what is that for?
by Christer
Sat Feb 13, 2010 10:58 am
Forum: Programming Discussion
Topic: [Solved] PSP & SDL problem
Replies: 25
Views: 3166

Re: [Solved] PSP & SDL problem

combatant936 wrote:
Christer wrote:oh fixed it. I just had to remove the PSP_MODULE_INFO("CONTROLTEST", 0, 1, 1); line.
That was my NEXT guess xD
Thanks anyway :D
by Christer
Sat Feb 13, 2010 10:57 am
Forum: Programming Discussion
Topic: [Solved] PSP & SDL problem
Replies: 25
Views: 3166

Re: PSP & SDL problem

oh fixed it. I just had to remove the PSP_MODULE_INFO("CONTROLTEST", 0, 1, 1); line.
by Christer
Sat Feb 13, 2010 10:53 am
Forum: Programming Discussion
Topic: [Solved] PSP & SDL problem
Replies: 25
Views: 3166

Re: PSP & SDL problem

Dude, "it won't work" isn't good enough. What's the error output? How are we supposed to help you with what we've been given (without spending hours looking through that)? Show us Make/GCC's output. He did :) Seems like you have two definitions of main() in your project. I can only see on...
by Christer
Sat Feb 13, 2010 7:22 am
Forum: Programming Discussion
Topic: [Solved] PSP & SDL problem
Replies: 25
Views: 3166

[Solved] PSP & SDL problem

I followed a tutorial on how to get a psp sdk to work. I can compile the examples and such. But when I try to use the makefile that should be used with sdl it dont work to compile. The tutorial i followed: http://www.consolespot.net/forums/psp-help-tutorials/21979-psp-programming-tutorial-windows-sd...
by Christer
Mon Jan 25, 2010 12:32 am
Forum: Game Development
Topic: What Console Would You Want to Dev For?
Replies: 31
Views: 4093

Re: What Console Would You Want to Dev For?

Actually I would say everyone I own. So Xbox 360, Wii, Gamecube, PSP, Nintendo 64, Sega Mega Drive, Sega 32x and Nintendo 8 bit.
by Christer
Wed Jan 20, 2010 12:33 am
Forum: Game Development
Topic: Chess Project
Replies: 11
Views: 1808

Re: Chess Project

That looks really awesome! How do you like the Leadwerks? I keep looking into it cause it seems to have nice features, but I haven't seen enough code samples to be sure. I think it take too much CPU. If I have a landscape and some models it would be like 30 fps for me. If I choose low quaility on s...
by Christer
Sat Jan 16, 2010 4:39 pm
Forum: Game Development
Topic: Chess Project
Replies: 11
Views: 1808

Re: Chess Project

Being a large fan of chess (I'll lay waste to anyone, anytime) I hereby take interest in your project. It looks nice. Unfortunate that you have to do it "for school," though I guess for some people a grade and turn-in date are motivation to actually finish (a goal very few people actually...
by Christer
Sat Dec 19, 2009 4:45 pm
Forum: Game Development
Topic: Chess Project
Replies: 11
Views: 1808

Re: Chess Project

This looks amazing!

Is that yellow wire-frame cone the lighting source?
Yeah its a spotlight. Thanks :)