Post your screen resolution

Random irrelevance that just didn't fit into other forums. Talk about anything.

Moderator: Talkative People

Post Reply
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post your screen resolution

Post by JS Lemming »

It will help me make a decision. Thanks.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Post by Arce »

1280x1024

Making software of some kind? If so, make it accept multiple resolutions? =P

Or are you actually making that kewl eye-mouse idea and need to know what resolution to syn it up to? Hmm....Now I'm curious.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Hey thanks. I was contemplating a 2D game (in openGL [which I have yet to learn]) and me and quite a few of my friends have widescreen aspect ratios and I'd like to utilize that real estate. I gotta decide which group of people gets the black bars of wasted space.

Unfortunately I don't have the skillz and knowledge to make the eye-mouse thing yet. Maybe someday.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Post by Arce »

Wow, kewl, I too am thinking about starting OpenGL soon, though not for wide screen. Perhaps I'll have multi resolution support, but I'm not sure if it's worth that trouble atm...

But anyway, I've got the BEST ebooks for it ever. They're not tutorials--They're actually books ((such as Sam's teach yourself)) on different topics from just 'Game development overview' to 'Game AI' to 'creating an RPG in OpenGL' to 'Learn to structure a game in OpenGl'

So yeah, need some goodz, tell me.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

I might have to take you up on that offer some time. But for now I'll read through the freely available online The Red Book.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Post by Arce »

Niiiiccceee!! *adds to collection*

Where'd you get that link from??
Yikarso
ES Graphics Artist
ES Graphics Artist
Posts: 130
Joined: Wed Feb 02, 2005 8:38 am
Location: GA

Post by Yikarso »

1280x720
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Thanks Yikarso.

I was reading the openGL faq on the Gamedev forums and they had a link to it I think.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
MarauderIIC
Respected Programmer
Respected Programmer
Posts: 3406
Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA

Post by MarauderIIC »

1024x768
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Hey Mar, if I remember correctly you have experience in openGL right? Not that it really has anything to do with it... but what would you do in a position like mine... wide screen aspect ration or not?
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Post by Arce »

If I remember correctly, he's experienced in DirectX...But that could just be me. =P

Also, I'm sure it doesn't matter. xD
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Post by Arce »

Btw, I don't really understand what your resolution problem is?
User avatar
MarauderIIC
Respected Programmer
Respected Programmer
Posts: 3406
Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA

Post by MarauderIIC »

Both or just normal, I think. It doesn't feel like widescreen has enough market penetration yet to me.

Also using a 2d game is it possible to just draw more on the sides instead of resizing everything?
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Arce wrote:Btw, I don't really understand what your resolution problem is?
It really hasn't anything to do with resolution. More with width and height ratios.

And I agree Mar... I reckon I'll go no go on widescreen.

EDIT: oops didn't see that last part of your post. Yeah it's possible... but doing something like that would drive me insane. I like things to behave the same no matter the what it's running on.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Post by Falco Girgis »

1280x1024
Post Reply