Whether you're a newbie or an experienced programmer, any questions, help, or just talk of any language will be welcomed here.
Moderator: Coders of Rage
MarauderIIC
Respected Programmer
Posts: 3406 Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA
Post
by MarauderIIC » Sat Oct 30, 2004 10:31 pm
Post your resources to get them added. Be sure to also check 'unsorted' at the bottom.
-Last updates-
Click here to see the hidden message (It might contain spoilers)
projecteuler.net
Recommendations by community member
anothrguitarist can be found in his content-heavy post
here . I highly recommend reading his post in addition to this one.
C++ E-books (Found by
davidthefat ) Complete AFAIK
Mastering C++ (1999)
Teach Yourself C++ in 21 Days (2nd ed)
Actual books
Programming Role Playing Games with DirectX 2nd ed. by Jim Adams
Tricks of the Windows Game Programming Gurus 2nd ed. by Andre LaMothe (out of print though...)
Community member mllarson says that "both are full of wisdom on game programming."
Additionally, see anothrguitarist's post here .
Videos
General Tutorials:
The more broad stuff.
Practice Exercises
Specific tutorials:
These deal with very specific questions, issues, or techniques.
Documentation:
Useful functions:
References to certain functions you might find useful.
Miscellaneous links:
i++ vs ++i - Which is faster?
programmersheaven.com - Good forums w/ pretty quick responses about anything any-language related.
gamedev.net - Good forums, slower responses. Includes "Beginner forum".
Guru of the Week - I think it's dead, but it still has an archive of specific issues and nifty solutions.
thefreecountry.com - Free Programmers', Webmasters' and Security Resources
System-specific:
Last edited by
MarauderIIC on Sun May 03, 2009 6:24 pm, edited 40 times in total.
Reason: projecteuler
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
Arce
Jealous Self-Righteous Prick
Posts: 2153 Joined: Mon Jul 10, 2006 9:29 pm
Post
by Arce » Tue Jul 15, 2008 9:52 pm
Your "Dynamically allocating multi-dimensional arrays " link no longer works. =/
<qpHalcy0n > decided to paint the office, now i'm high and my hands hurt
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Wed Jul 16, 2008 11:11 am
Arce wrote: Your "Dynamically allocating multi-dimensional arrays " link no longer works. =/
LOL!
C-style? You're better off vomiting into a scanner, using some sort of text detection software to make it into letters, and pasting it into your source code as a loader function than mucking with it in C.
j/k
MarauderIIC
Respected Programmer
Posts: 3406 Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA
Post
by MarauderIIC » Fri Sep 26, 2008 1:05 pm
lolno, fix'd.
Hey did you know the difference between malloc and new is that new calls constructors? (And delete calls destructors?)
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
cypher1554R
Chaos Rift Demigod
Posts: 1124 Joined: Sun Jun 22, 2008 5:06 pm
Post
by cypher1554R » Sat Oct 11, 2008 8:45 am
Does anyone know any good NEWER win32 programming guide.. like a book, e-book, site, or something..?
I bumped into a book:
Programming Windows - 5th edition by Charles Petzold
October 5, 1998 .. :s
M_D_K
Chaos Rift Demigod
Posts: 1087 Joined: Tue Oct 28, 2008 10:33 am
Favorite Gaming Platforms: PC
Programming Language of Choice: C/++
Location: UK
Post
by M_D_K » Thu Oct 30, 2008 2:23 pm
If anyone is interested in the PSP
http://www.psp-programming.com/
Has an active forum and tutorials on setting up the psp toolchain in cygwin and linux, A few of the NeHe tutorials have been ported to psp as well
http://hitmen.c02.at/files/yapspd/psp_doc/frames.html
Something all PSP devs needs. Too many things to list, falls just short of everything
http://www.devsgen.com/index.php?option ... &Itemid=28
List of libraries and how to get them to compile for the PSP
Edit- Added to OP. --Mar
Gyro Sheen wrote: you pour their inventory onto my life
IRC wrote:
<sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
MarauderIIC
Respected Programmer
Posts: 3406 Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA
Post
by MarauderIIC » Thu Oct 30, 2008 5:15 pm
cypher1554R wrote: Does anyone know any good NEWER win32 programming guide.. like a book, e-book, site, or something..?
Apparently not =)
Also, adding PSP stuff
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
cypher1554R
Chaos Rift Demigod
Posts: 1124 Joined: Sun Jun 22, 2008 5:06 pm
Post
by cypher1554R » Fri Oct 31, 2008 11:55 am
MarauderIIC wrote: cypher1554R wrote: Does anyone know any good NEWER win32 programming guide.. like a book, e-book, site, or something..?
Apparently not =)
No problem. I guess I'm okay to just roll with msdn resources & reference.
M_D_K
Chaos Rift Demigod
Posts: 1087 Joined: Tue Oct 28, 2008 10:33 am
Favorite Gaming Platforms: PC
Programming Language of Choice: C/++
Location: UK
Post
by M_D_K » Fri Oct 31, 2008 5:14 pm
your welcome marauder. If i find anything else interesting I'll post links
Gyro Sheen wrote: you pour their inventory onto my life
IRC wrote:
<sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
MarauderIIC
Respected Programmer
Posts: 3406 Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA
Post
by MarauderIIC » Tue Nov 11, 2008 11:52 pm
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Wed Nov 12, 2008 11:27 am
For Lua programming, add the official reference:
http://www.lua.org/manual/5.1/manual.html
It covers every function in the entire Lua library and also explains the basic software integration process.
Edit: Added to OP -- Mar
Vortex
Chaos Rift Cool Newbie
Posts: 70 Joined: Sat Nov 15, 2008 1:00 pm
Post
by Vortex » Sun Nov 16, 2008 3:57 am
http://www.youtube.com/antiRTFM
antiRTFM´s tutorials from youtube he explains very well and goes through all so you understand.
but im new to programming so if hes videos teach bad habids etc please tell me.
Edit: Added to OP --Mar
TorteXXX
mllarson
Chaos Rift Regular
Posts: 183 Joined: Fri Nov 14, 2008 5:20 pm
Location: Minnesota, where "Cold as Hell" has real meaning...
Post
by mllarson » Sun Nov 16, 2008 6:02 pm
Well, these aren't online resources, but a few dead tree resources I have are:
Programming Role Playing Games with DirectX 2nd ed. by Jim Adams
Tricks of the Windows Game Programming Gurus 2nd ed. by Andre LaMothe (out of print though...)
Both are full of wisdom on game programming.
-Matt
Edit: Added to OP --Mar
"Mmmm... these paint chips are scrumptious!"
MarauderIIC
Respected Programmer
Posts: 3406 Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA
Post
by MarauderIIC » Mon Dec 15, 2008 6:06 pm
Last edited by MarauderIIC on Mon Dec 15, 2008 7:06 pm, edited 26 times in total.
Reason: isometrics: nice hunting, andrew
Sorry I haven't added the videos or dead trees yet =p
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
andrew
Chaos Rift Regular
Posts: 121 Joined: Mon Dec 08, 2008 2:12 pm
Post
by andrew » Mon Dec 15, 2008 7:42 pm
Stanford CS Education Library -- Lots of good documents on Pointers, Memory, Lists, Trees, Perl, and other stuff.
Eternally Confuzzled -- Advanced stuff on trees, sorting, hashing, lists, and more.
Edit: Added to OP --Mar