TRACKVERSE Alpha v0.1 now out for download @ trackverse.net
Moderator: PC Supremacists
- yapdakilla
- Chaos Rift Newbie
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- Joined: Wed Feb 25, 2009 9:41 am
TRACKVERSE Alpha v0.1 now out for download @ trackverse.net
Hi guys,
We are a couple of indie developers are working on on a new indie sci fi racing game almost similar to wipeout but with a different twist and gameplay feel. Still in its early stages as we have yet to include gameplay elements to it.
However we posted some early work in progress screenshots here at Flickr:
And a roundabout video tour of the first track work in progress:
Check out our blog and forums for development updates and leave a post on our forums ! :D
Liquid Rock Games
Blog: http://liquidrockgames.blogspot.com
Forums: http://liquidrockgames.xullum.net/forums/
We are a couple of indie developers are working on on a new indie sci fi racing game almost similar to wipeout but with a different twist and gameplay feel. Still in its early stages as we have yet to include gameplay elements to it.
However we posted some early work in progress screenshots here at Flickr:
And a roundabout video tour of the first track work in progress:
Check out our blog and forums for development updates and leave a post on our forums ! :D
Liquid Rock Games
Blog: http://liquidrockgames.blogspot.com
Forums: http://liquidrockgames.xullum.net/forums/
Last edited by yapdakilla on Sat Apr 28, 2012 5:39 pm, edited 2 times in total.
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured
- Joeyotrevor
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
That looks really cool!
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- dandymcgee
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Wow, that's look very proffesional. I'm sorry if you mentioned this somewhere but will it be for PC, a console, both? Please be sure to keep us updated on the status of your project, it's coming along great!
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- yapdakilla
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Hi dandymcgee we are currently planning to release this game for windows,linux and mac.
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured
- M_D_K
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
SWEEEET!yapdakilla wrote:Hi dandymcgee we are currently planning to release this game for windows,linux and mac.
I'm a linux gamer/devver
That looks so cool. One quick question. Is all the shadowing and lighting computed in Real time?
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- yapdakilla
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Hi M_D_K, yes all lighting and shadowing is calculated real time. Except for ambient occlusion which are pre rendered.
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured
- trufun202
- Game Developer
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Wow, very impressive. I've seen your thread on the Ogre3D boards as well. The lush detail of the environment is just amazing.
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
looks very good, impressive.
some constructive criticism.
1. the camera pan spring seems a bit soft/slow. in other words its hard to see what type of corner you are in. ie, whats comming up, is it still turning, or is there something in my way.
the camera takes to long to point in the same direction of travel.
2. it seems that there are some jerky movements when going over curbs. also when lending. it seems a bit rough for something that can hover.
anyways. good luck and it looks really good. well done.
some constructive criticism.
1. the camera pan spring seems a bit soft/slow. in other words its hard to see what type of corner you are in. ie, whats comming up, is it still turning, or is there something in my way.
the camera takes to long to point in the same direction of travel.
2. it seems that there are some jerky movements when going over curbs. also when lending. it seems a bit rough for something that can hover.
anyways. good luck and it looks really good. well done.
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- yapdakilla
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Thanks for the crits you're right bout the camera and craft movement avansc. Will take a look into that.
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured
- Frosty
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Nice, is this in DirectX ?
- Falco Girgis
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Hey, I had checked you guys out awhile ago (on my iPod at school). I didn't get around to saying this until now. Looks absolutely amazing. Subscribed.
- yapdakilla
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Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
The game will run in both DirectX and OpenGL modes since our rendering engine Ogre3d supports both as we plan to release on Windows,Linux and Mac.Nice, is this in DirectX ?
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured
- yapdakilla
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Re: TRACKVERSE (Formerly known as Project Aftershock)
Hi guys we've decided to change the direction of Project Aftershock to TRACKVERSE which is essentially a track building game which will feature different building block themes such as city theme, post apocalyptic theme, etc.. for players to build their own tracks and share with friends. The player will also be able to mix n match different themes together to create even whackier tracks. ;D. Each theme will come with its own set of vehicles and a couple of gameplay modes such as normal race and co-op race will be featured in the early alpha release which we hope to release in a couple months time *fingers crossed*
Here are some vids on the tracks done using the building blocks.
Post apocalyptic theme track demo:
City theme track demo:
City Theme and Post Apocalyptic Theme Mashup:
Here are some vids on the tracks done using the building blocks.
Post apocalyptic theme track demo:
City theme track demo:
City Theme and Post Apocalyptic Theme Mashup:
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured
- Joxno
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Re: TRACKVERSE (Formerly known as Project Aftershock)
Damn, I must say, very impressive!
Some constructive feedback:
I feel like the maps so far shown, misses a bit of height differences, and large jumps, will future maps have more of such things?
And also, it feels like the rate of turning is a bit off, will it be a feature different to each ship or will all ships have the same rate?
And yet again, Love this, and hope to see a lot more updates very soon!
Some constructive feedback:
I feel like the maps so far shown, misses a bit of height differences, and large jumps, will future maps have more of such things?
And also, it feels like the rate of turning is a bit off, will it be a feature different to each ship or will all ships have the same rate?
And yet again, Love this, and hope to see a lot more updates very soon!
- yapdakilla
- Chaos Rift Newbie
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Re: TRACKVERSE (Formerly known as Project Aftershock)
Thx Joxno.
We will be including more track block pieces for the player to build large jumps n such. The maps are currently built using basic building blocks which we currently have for the alpha version. As for rate of turning, each ship/vehicle will have different attributes and feel to it
We will be including more track block pieces for the player to build large jumps n such. The maps are currently built using basic building blocks which we currently have for the alpha version. As for rate of turning, each ship/vehicle will have different attributes and feel to it
Nakama Studios Youtube Channel
http://www.youtube.com/user/NakamaGameStudios/featured
http://www.youtube.com/user/NakamaGameStudios/featured