Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
We are a couple of indie developers are working on on a new indie sci fi racing game almost similar to wipeout but with a different twist and gameplay feel. Still in its early stages as we have yet to include gameplay elements to it.
However we posted some early work in progress screenshots here at Flickr:
And a roundabout video tour of the first track work in progress:
Check out our blog and forums for development updates and leave a post on our forums ! :D
Wow, that's look very proffesional. I'm sorry if you mentioned this somewhere but will it be for PC, a console, both? Please be sure to keep us updated on the status of your project, it's coming along great!
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1. the camera pan spring seems a bit soft/slow. in other words its hard to see what type of corner you are in. ie, whats comming up, is it still turning, or is there something in my way.
the camera takes to long to point in the same direction of travel.
2. it seems that there are some jerky movements when going over curbs. also when lending. it seems a bit rough for something that can hover.
anyways. good luck and it looks really good. well done.
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Hi guys we've decided to change the direction of Project Aftershock to TRACKVERSE which is essentially a track building game which will feature different building block themes such as city theme, post apocalyptic theme, etc.. for players to build their own tracks and share with friends. The player will also be able to mix n match different themes together to create even whackier tracks. ;D. Each theme will come with its own set of vehicles and a couple of gameplay modes such as normal race and co-op race will be featured in the early alpha release which we hope to release in a couple months time *fingers crossed*
Here are some vids on the tracks done using the building blocks.
Some constructive feedback:
I feel like the maps so far shown, misses a bit of height differences, and large jumps, will future maps have more of such things?
And also, it feels like the rate of turning is a bit off, will it be a feature different to each ship or will all ships have the same rate?
And yet again, Love this, and hope to see a lot more updates very soon!
We will be including more track block pieces for the player to build large jumps n such. The maps are currently built using basic building blocks which we currently have for the alpha version. As for rate of turning, each ship/vehicle will have different attributes and feel to it