The Official Golvellius Thread

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

Arce wrote:If I were slightly less lazy, I'd remove the last 3 posts (including this one). Unless Trufun's willing to allow the clutter in his topic.

I don't mind straying from topic, (espec when Trufun said it's okay) but "hahaha" posts in a serious topic are pretty lame.
Naa, it's cool. Right now I'm working on a top secret project, so Golvellius is on hiatus for a few weeks. The project is relatively small, but it's something that I'd really like to accomplish.

But this topic is going to ensure that I find my way back to Golvellius, asap. ;)
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
MarauderIIC
Respected Programmer
Respected Programmer
Posts: 3406
Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA

Re: The Official Golvellius Thread

Post by MarauderIIC »

I could always unsticky it so that you have to get back before it drops off the page and you have to work hard at finding it! Bwahaha
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

MarauderIIC wrote:I could always unsticky it so that you have to get back before it drops off the page and you have to work hard at finding it! Bwahaha
lol, naa, keep it up here, so people will remember to pester me about it. ;)
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

Oh Golvellius, how I miss thee...

A big boobied chick, named XNA, walked by and I got distracted.

...but it's almost over, and I haven't forgotten about you, trust me. ;)
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Official Golvellius Thread

Post by eatcomics »

trufun202 wrote:Oh Golvellius, how I miss thee...

A big boobied chick, named XNA, walked by and I got distracted.

...but it's almost over, and I haven't forgotten about you, trust me. ;)
He couldn't get you out of his head the whole time, and he most likely will never do it again ;)
Image
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Re: The Official Golvellius Thread

Post by Arce »

Must...work...on...Golvel--I mean, editor!

Can't wait till I get to see updates again!
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

Well kids, Golvellius development is officially back underway! The programming for Bop N' Pop! 360 Edition is complete, and I'm just waiting on graphics.

Sooo...in the mean time, I'm going to try to knock out another Golvellius video. I spent a couple hours last night coming up with storyboards and a task list.

No details yet, but this is going to be quite an undertaking. If I can pull this off, it should make for a pretty sweet video. :mrgreen:
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Re: The Official Golvellius Thread

Post by Arce »

You sound just like Gyro the night before. :lol:
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
User avatar
Ktulu
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 3
Joined: Tue Mar 10, 2009 5:59 pm

Re: The Official Golvellius Thread

Post by Ktulu »

trufun202 wrote:The title is a hint at the basis for the storyline. Basically the water in a small town's beloved fountain suddenly turns blood red, which sends the villagers into a mass panic. ..enter our valiant hero.

so yeah...I'm open to other title suggestions. ;)
Govellius:
The Font Incarnadine


?
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

So I was playing some original Golvellius on the SMS last night, and I had an idea. I am seriously lacking in the sound / musical talent department, but I think I might have an out...

What if I used the 8-bit music and sound effects from the original game? It might be a cool mashup to have graphics and sound that are 3 or 4 generations apart.

I haven't really seen this done, but perhaps that's because it's a dumb idea. ;) But, it's an indie game, so what the hell.

What do you guys think?
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
Kros
Chaos Rift Regular
Chaos Rift Regular
Posts: 136
Joined: Tue Feb 24, 2009 4:01 pm
Current Project: N/A
Favorite Gaming Platforms: PC, Playstation/2/3
Programming Language of Choice: C++
Location: Oregon,USA
Contact:

Re: The Official Golvellius Thread

Post by Kros »

trufun202 wrote:So I was playing some original Golvellius on the SMS last night, and I had an idea. I am seriously lacking in the sound / musical talent department, but I think I might have an out...

What if I used the 8-bit music and sound effects from the original game? It might be a cool mashup to have graphics and sound that are 3 or 4 generations apart.

I haven't really seen this done, but perhaps that's because it's a dumb idea. ;) But, it's an indie game, so what the hell.

What do you guys think?
Give us a demo reel? I'd have to see some luscious video greatness before I weighed in. :)
Isaac Asimov wrote:Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
YouTube Channel
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

Kros wrote:
trufun202 wrote:So I was playing some original Golvellius on the SMS last night, and I had an idea. I am seriously lacking in the sound / musical talent department, but I think I might have an out...

What if I used the 8-bit music and sound effects from the original game? It might be a cool mashup to have graphics and sound that are 3 or 4 generations apart.

I haven't really seen this done, but perhaps that's because it's a dumb idea. ;) But, it's an indie game, so what the hell.

What do you guys think?
Give us a demo reel? I'd have to see some luscious video greatness before I weighed in. :)
Yeah, I might experiment and "fake it" in my next youtube video.
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: The Official Golvellius Thread

Post by dandymcgee »

trufun202 wrote: Yeah, I might experiment and "fake it" in my next youtube video.
Do it up. 8-)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: The Official Golvellius Thread

Post by trufun202 »

Hey kids, I have FINALLY finished another Golvellius video. This time I'm showing off a boss battle and I'm testing the use of 8-bit sound and music from the original game. I wasn't sure if the 8-bit audio would really work, so it's not actually integrated into the game.

Anyways, let me know what you guys think:

http://www.youtube.com/watch?v=Qj-ZW5LWW8U
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
K-Bal
ES Beta Backer
ES Beta Backer
Posts: 701
Joined: Sun Mar 15, 2009 3:21 pm
Location: Germany, Aachen
Contact:

Re: The Official Golvellius Thread

Post by K-Bal »

Just commented the video ;)
Post Reply