good books for game programming?

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YenTex
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good books for game programming?

Post by YenTex »

What are some good books on game programming?
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wtetzner
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Re: good books for game programming?

Post by wtetzner »

Raiden wrote:What are some good books on game programming?
Tricks of the Windows Game Programming Gurus: http://www.amazon.com/Tricks-Windows-Pr ... 0672323699
It's a really good book, and even though there's a lot of Windows and DirectX stuff in it, it can all be applied to any OS/language/API.
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Re: good books for game programming?

Post by YenTex »

wtetzner wrote:
Raiden wrote:What are some good books on game programming?
Tricks of the Windows Game Programming Gurus: http://www.amazon.com/Tricks-Windows-Pr ... 0672323699
It's a really good book, and even though there's a lot of Windows and DirectX stuff in it, it can all be applied to any OS/language/API.
...any good SDL books
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Re: good books for game programming?

Post by Spikey »

This one is one of my favourites :p
Fundamentals of Math and Physics for Game Programmers
http://www.amazon.com/Fundamentals-Phys ... 0131687425

SDL eh, I remember one thread somewhere here that recommended Focus on SDL,
http://www.amazon.com/Focus-Premier-Pre ... 1592000304
I've always gone to http://www.lazyfoo.net for any SDL help.

As far as programming texts I have, I do have How to Program C++ 6th edition http://www.amazon.com/How-Program-Harve ... 977&sr=1-1, it's all right, but usually c++ related stuff I just search and read online...

I'll crack open Beginning OpenGL: Game Programming sometimes.
http://www.amazon.com/Beginning-OpenGL- ... 476&sr=1-1 It's an easy read but it's brief, and covers only the basics. I guess for something like opengl you would want the legendary Red Book http://www.opengl.org/documentation/red_book/. I haven't actually looked at the book, but people tell me its the best.....

When I was first learning c++ I bought C++ Programming in easy steps
http://www.amazon.com/Programming-Easy- ... 222&sr=1-1
It's cheap, small, and actually helped alot without over complicating things, just enough to get the basics down. I liked it, but doesn't help me anymore...
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Re: good books for game programming?

Post by MarauderIIC »

There's a couple in the Guides & Resources sticky near the top under the heading "Books" along with a link to this post in the same thread. Only a few, though, but if you haven't looked there...
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Re: good books for game programming?

Post by Bludklok »

Spikey wrote:When I was first learning c++ I bought C++ Programming in easy steps
http://www.amazon.com/Programming-Easy- ... 222&sr=1-1
It's cheap, small, and actually helped alot without over complicating things, just enough to get the basics down. I liked it, but doesn't help me anymore...
This one looks really good for people just starting to program.
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Re: good books for game programming?

Post by programmerinprogress »

Bludklok wrote:
Spikey wrote:When I was first learning c++ I bought C++ Programming in easy steps
http://www.amazon.com/Programming-Easy- ... 222&sr=1-1
It's cheap, small, and actually helped alot without over complicating things, just enough to get the basics down. I liked it, but doesn't help me anymore...
This one looks really good for people just starting to program.

I actually own that one, it isn't bad, but it's a little basic and it doesn't really engage you in learning how to program, but you can't go wrong for a tenner ;)

I would definately recommend "C++: a beginners Guide by Herbert Schildt", although this wasn't my first C++ book, it was probably the best beginner book I ever read (I really like this guys style, he's not afraid to use the standard function library, and I would say this book explains pointers, arrays and the relationship between the two the best in my collection (well except for the complete reference, which mr Schildt also wrote :lol: )

EDIT: he also mentions C++'s Bitwise capabilities and console and File I/O (I believe Mike Mgrath also covers I/O, but i'm fairly certain my Sams Teach yourself C++ in 24 hours does not)
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Re: good books for game programming?

Post by thejahooli »

programmerinprogress wrote:I would definately recommend "C++: a beginners Guide by Herbert Schildt", although this wasn't my first C++ book, it was probably the best beginner book I ever read (I really like this guys style, he's not afraid to use the standard function library, and I would say this book explains pointers, arrays and the relationship between the two the best in my collection (well except for the complete reference, which mr Schildt also wrote :lol: )
That is the first book that I read on C++ as it was free and there was a link to it in the visual c++ download page (although I bought the book in the end). I agree with you that he explains everything well but the seems more boring than others. Still, I think this is a good book and it started me off with c++.
programmerinprogress wrote:EDIT: he also mentions C++'s Bitwise capabilities and console and File I/O (I believe Mike Mgrath also covers I/O, but i'm fairly certain my Sams Teach yourself C++ in 24 hours does not)
Sams Teach yourself C++ in 24 hours doesn't but the newer editions do, although it is brief and not as useful as other books.
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Re: good books for game programming?

Post by YenTex »

you guys are awesome, thanks for everything!

Getting focus on SDL, and C++ Programming In Easy Steps.
:) :) :) :)
Thanks!!!
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