Yes. We have not made an official announcement, but that, along with quite a bit of other things will be announced sometime this weekend in a new video.
Adventures in Game Development
Moderator: PC Supremacists
- Falco Girgis
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Re: Adventures in Game Development
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Re: Adventures in Game Development
This can't be true... AIGD are doomed without him!
- Falco Girgis
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Re: Adventures in Game Development
...Yeah, we might actually get things done now.newbie1234 wrote:
This can't be true... AIGD are doomed without him!
We're completely fucked!
- M_D_K
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Re: Adventures in Game Development
Productivity strikes againGyroVorbis wrote:...Yeah, we might actually get things done now.newbie1234 wrote:
This can't be true... AIGD are doomed without him!
We're completely fucked!
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
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Re: Adventures in Game Development
I'd assume the change is for the better for everyone or it wouldn't have come to that. Still, he's a blast to watch on the AIGD vids, and I'll surely miss his presence thereGyroVorbis wrote:Yes. We have not made an official announcement, but that, along with quite a bit of other things will be announced sometime this weekend in a new video.
He's family, right Gyro?
My love is like a Haddoken, it's downright fierce!
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Re: Adventures in Game Development
Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
YouTube ChannelIsaac Asimov wrote:Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
- Falco Girgis
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Re: Adventures in Game Development
He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
- Kros
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Re: Adventures in Game Development
Ouch.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
Edit: Details?
YouTube ChannelIsaac Asimov wrote:Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
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Re: Adventures in Game Development
Wait a minute.. it's not April 1st anymore.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
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Re: Adventures in Game Development
Its 24th May to be precise.dandymcgee wrote:Wait a minute.. it's not April 1st anymore.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
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Re: Adventures in Game Development
Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
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- thejahooli
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Re: Adventures in Game Development
psp is less powerful I thinkMeskito wrote:Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
I'll make your software hardware.
- Trask
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Re: Adventures in Game Development
Meskito wrote:Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
Dreamcast is just a favorite among the guys, but if you want it to be portable well...http://www.geekologie.com/2008/01/porta ... _wellm.php
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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Re: Adventures in Game Development
The PSP is more powerful in terms of graphics/sound, processing, RAM, and storage capacity. Also, you can test the game on the PSP without burning it to a disk first. And, you can output to a TV with higher resolution than a Dreamcast, I believe.thejahooli wrote:psp is less powerful I thinkMeskito wrote:Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
@Trask: That's awesome! I saw something like that for the PS1 a few years ago in a game magazine.
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- Falco Girgis
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Re: Adventures in Game Development
Wrong. The DC's powerVR can do things that the PSP's GU couldn't dream of. Anti aliasing, bumpmapping, and a few other things to name a few. The Dreamcast also has about twice as much available VRAM as the PSP (which is already not enough for ES).Meskito wrote: The PSP is more powerful in terms of graphics/sound, processing, RAM, and storage capacity.
The PSP and PS2 both have notoriously weak GPU's. The power of the two comes from being able to emulate things in software with the CPUs (which yes, the PSP and PS2 both have substantially more powerful CPUs than Dreamcast).