EleMan - Master the elements

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SamzSite
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EleMan - Master the elements

Post by SamzSite »

Hey!

I am working on a 2D side-scrolling adventure game in C#, it has been in development since Monday 25th of May.

Current features
Multiple levels
Enemies
Level editor (Visual basic, very simple)
Power up Gems {
Fire power up - Shoot fireballs at enemies
Earth power up - Create floating platforms from thin air
Wind power up - Jump twice as high
}
Deaths
Game time
Life counter
Music
Impassable and passable tiles
Death, end of level, run and jump animations
Smooth scrolling
2 layer backgrounds, scrolls at different speeds
Couple more!

Screenshots
Image
Image
Image
Image

As you can see, i am yet to replace all the graphics. Also, the graphics fail i know =]

Credits
XNA platformer starter kit (dont judge) - This is my first C# game, and i am learning C# still

Regards, Sam.
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Innerscope
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Re: EleMan - Master the elements

Post by Innerscope »

Current features
Multiple levels
Enemies
Level editor (Visual basic, very simple)
Power up Gems {
Fire power up - Shoot fireballs at enemies
Earth power up - Create floating platforms from thin air
Wind power up - Jump twice as high
}
Deaths
Game time
Life counter
Music
Impassable and passable tiles
Death, end of level, run and jump animations
Smooth scrolling
2 layer backgrounds, scrolls at different speeds
Is a giant monster going to devour the levels as you play through them as well? :lol:

http://www.youtube.com/watch?v=JGOSOg8nQMc
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
SamzSite
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Re: EleMan - Master the elements

Post by SamzSite »

Woah, my game could never compare to that one xD

Didnt even know that one existed till now, mine was just a little side project to help me learn C# during the half term.
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Innerscope
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Re: EleMan - Master the elements

Post by Innerscope »

Woah, my game could never compare to that one xD
All you'd have to do is add a giant purple monster, along with "ice" and "tree" gems. :lol:

Guess my game wasn't so original after all :roll: .... or great minds think alike! ;)
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
SamzSite
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Re: EleMan - Master the elements

Post by SamzSite »

So it was you that made Syntropy? It looks like.. Well, God?

Its great considering it was made in REALbasic.
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Innerscope
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Re: EleMan - Master the elements

Post by Innerscope »

Its great considering it was made in REALbasic.
haha, thanks. REALbasic is like crack for programmers, you want to stop using it but it feels so good. (<--not that I've ever done hard drugs before)

I'm actually rewriting Syntropy in C++ using OpenGL/SDL. Right now I'm reading through the OpenGL SuperBible with the intention of mastering OGL by the end of the summer. (we'll see how that goes)

Good luck with dev in C#/XNA, from what I hear, it sounds pretty sweet.
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SamzSite
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Re: EleMan - Master the elements

Post by SamzSite »

Innerscope wrote:
Its great considering it was made in REALbasic.
haha, thanks. REALbasic is like crack for programmers, you want to stop using it but it feels so good. (<--not that I've ever done hard drugs before)

I'm actually rewriting Syntropy in C++ using OpenGL/SDL. Right now I'm reading through the OpenGL SuperBible with the intention of mastering OGL by the end of the summer. (we'll see how that goes)

Good luck with dev in C#/XNA, from what I hear, it sounds pretty sweet.
Thanks, i was once addicted to Visual Basic, used it for everything. I could use it so well that i could increase the speed =P Not too keen on REALbasic myself though, couldnt get hang of the GUI.
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Innerscope
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Re: EleMan - Master the elements

Post by Innerscope »

I guess I should have said Mac OS X programmers, I've used RB in Windows. I wasn't too keen on it either.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
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