Buildeft2D Beta release [Cross-platform Win32 and Mac]
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- Innerscope
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Buildeft2D Beta release [Cross-platform Win32 and Mac]
I just finished the beta version of my Tile Based Level editor.
Info: Buildeft2D Wiki
Download:
Mac OSX
Windows
Sorry gents, no Linux release.
Info: Buildeft2D Wiki
Download:
Mac OSX
Windows
Sorry gents, no Linux release.
Last edited by Innerscope on Wed Jul 08, 2009 11:09 pm, edited 2 times in total.
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- Netwatcher
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Re: Buildeft2D Beta release
Darn you Windows release...
What language is that written in?
What language is that written in?
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
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- Ginto8
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Re: Buildeft2D Beta release
Linux Release FTW!
Oh wait, Mac.... damn!
Oh wait, Mac.... damn!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- Innerscope
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Re: Buildeft2D Beta release
Yea, no Linux release, sorry. The framework I'm using doesn't compile for Linux.Linux Release FTW!
REALbasic w/Tinrocket OpenGL Framework.What language is that written in?
I keep taking breaks from C++
Current Projects:
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- Kcirtap1990
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Re: Buildeft2D Beta release
Despite what everyone says, BASIC is where it's at. 90% of the programming I have done recently has been in MSX BASIC... on an MSX.Innerscope wrote:REALbasic w/Tinrocket OpenGL Framework.
- Innerscope
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Re: Buildeft2D Beta release
Sweet, dude. Although RB is not an ANSI BASIC (its more like VisualBASIC), I say that when it comes to software/games, its more about what you can accomplish with a language then the language itself. I'm surprised more people around here aren't using variants of BASIC for game programming.Despite what everyone says, BASIC is where it's at. 90% of the programming I have done recently has been in MSX BASIC... on an MSX.
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- Kcirtap1990
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Re: Buildeft2D Beta release
I agree with completely. When I develop for a modern OS, I don't use BASIC, but I have really been getting into retro computing so I still use it a fair amount. My whole programming experience started with TI-BASIC on a graphing calculator to write programs to help me cheat my way through math class. It ended up that I not only learned the math that way but also how the math worked. Since then, I have always had a place in my heart for BASIC. And the truth is, long after C and C++ are dead and gone, BASIC will still be around in one form or another. It has at least been that way for the last 45 years.Innerscope wrote:Sweet, dude. Although RB is not an ANSI BASIC (its more like VisualBASIC), I say that when it comes to software/games, its more about what you can accomplish with a language then the language itself. I'm surprised more people around here aren't using variants of BASIC for game programming.
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Re: Buildeft2D Beta release
I have a cool sig.
Judge not a man by his language but by his use of the language.
- Innerscope
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Re: Buildeft2D Beta release
I had to do some things I'm not really proud of, but the Windows download is ready.
Windows Download
Includes test tiles courtesy (ripped) of Secret of Mana 3
Windows Download
Includes test tiles courtesy (ripped) of Secret of Mana 3
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Re: Buildeft2D Beta release
When I Start the Editor, It gives me this error:
An exception of class NilObjectException was not handled. The application must shut down.
An exception of class NilObjectException was not handled. The application must shut down.
- Innerscope
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Re: Buildeft2D Beta release
Did you move it outside of the original folder?CowboyX86 wrote:When I Start the Editor, It gives me this error:
An exception of class NilObjectException was not handled. The application must shut down.
Make sure the buildeft2D libs folder is in the same directory as the program, along with the resources folder.
If that's not the problem then I'll need your OS/Hardware specs
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Re: Buildeft2D Beta release
No, I've just decompressed it, and I didn't change anything.Innerscope wrote:Did you move it outside of the original folder?CowboyX86 wrote:When I Start the Editor, It gives me this error:
An exception of class NilObjectException was not handled. The application must shut down.
Make sure the buildeft2D libs folder is in the same directory as the program, along with the resources folder.
If that's not the problem then I'll need your OS/Hardware specs
Now I'm in a 2.0Ghz, 1GB RAM, GEFORCE 5200 and WinXP. But I'll try later on my new PC.
- Innerscope
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Re: Buildeft2D Beta release
Hmm, very odd... It should run fine.CowboyX86 wrote:No, I've just decompressed it, and I didn't change anything.
Now I'm in a 2.0Ghz, 1GB RAM, GEFORCE 5200 and WinXP. But I'll try later on my new PC.
Here's an image of what it should look like:
The nilObjectException (most likely) means I was trying to access something prior to its initialization. That's entirely code related and shouldn't be an OS issue. I'll see if there was something wrong with the version I uploaded...
Has anyone else tried downloading it and is running into that problem?
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- Netwatcher
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Re: Buildeft2D Beta release [Cross-platform Win32 and Mac]
Works fine for me.
Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.
I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.
I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
- Innerscope
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Re: Buildeft2D Beta release [Cross-platform Win32 and Mac]
That would be excellent, I'd really like to know what kind of problems are occurring.Netwatcher wrote:Works fine for me.
Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.
I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me