Buildeft2D Beta release [Cross-platform Win32 and Mac]

Random irrelevance that just didn't fit into other forums. Talk about anything.

Moderator: Talkative People

User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Buildeft2D Beta release [Cross-platform Win32 and Mac]

Post by Innerscope »

I just finished the beta version of my Tile Based Level editor.

Info: Buildeft2D Wiki
Download:
Mac OSX
Windows
Sorry gents, no Linux release.
Last edited by Innerscope on Wed Jul 08, 2009 11:09 pm, edited 2 times in total.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: Buildeft2D Beta release

Post by Netwatcher »

Darn you Windows release...
What language is that written in?
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
Ginto8
ES Beta Backer
ES Beta Backer
Posts: 1064
Joined: Tue Jan 06, 2009 4:12 pm
Programming Language of Choice: C/C++, Java

Re: Buildeft2D Beta release

Post by Ginto8 »

Linux Release FTW!
Oh wait, Mac.... damn!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: Buildeft2D Beta release

Post by Innerscope »

Linux Release FTW!
Yea, no Linux release, sorry. The framework I'm using doesn't compile for Linux.
What language is that written in?
REALbasic w/Tinrocket OpenGL Framework.
I keep taking breaks from C++ :nono:

Current Projects:
Level Editor [Complete]
Sunman [50%]
Reading the OpenGL SuperBible [32.8%]
Syntropy [TBA]
:lol:
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
User avatar
Kcirtap1990
Chaos Rift Regular
Chaos Rift Regular
Posts: 161
Joined: Sun Nov 02, 2008 9:43 pm
Location: USA

Re: Buildeft2D Beta release

Post by Kcirtap1990 »

Innerscope wrote:REALbasic w/Tinrocket OpenGL Framework.
Despite what everyone says, BASIC is where it's at. 90% of the programming I have done recently has been in MSX BASIC... on an MSX.
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: Buildeft2D Beta release

Post by Innerscope »

Despite what everyone says, BASIC is where it's at. 90% of the programming I have done recently has been in MSX BASIC... on an MSX.
Sweet, dude. Although RB is not an ANSI BASIC (its more like VisualBASIC), I say that when it comes to software/games, its more about what you can accomplish with a language then the language itself. I'm surprised more people around here aren't using variants of BASIC for game programming.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
User avatar
Kcirtap1990
Chaos Rift Regular
Chaos Rift Regular
Posts: 161
Joined: Sun Nov 02, 2008 9:43 pm
Location: USA

Re: Buildeft2D Beta release

Post by Kcirtap1990 »

Innerscope wrote:Sweet, dude. Although RB is not an ANSI BASIC (its more like VisualBASIC), I say that when it comes to software/games, its more about what you can accomplish with a language then the language itself. I'm surprised more people around here aren't using variants of BASIC for game programming.
I agree with completely. When I develop for a modern OS, I don't use BASIC, but I have really been getting into retro computing so I still use it a fair amount. My whole programming experience started with TI-BASIC on a graphing calculator to write programs to help me cheat my way through math class. It ended up that I not only learned the math that way but also how the math worked. Since then, I have always had a place in my heart for BASIC. And the truth is, long after C and C++ are dead and gone, BASIC will still be around in one form or another. It has at least been that way for the last 45 years.
Protimus
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 25
Joined: Mon Jun 01, 2009 9:27 pm
Current Project: Game Engine
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: Jackson, AL
Contact:

Re: Buildeft2D Beta release

Post by Protimus »

I have a cool sig. :)
Judge not a man by his language but by his use of the language.
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: Buildeft2D Beta release

Post by Innerscope »

I had to do some things I'm not really proud of, but the Windows download is ready.
Windows Download
Includes test tiles courtesy (ripped) of Secret of Mana 3 :lol:
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
CowboyX86
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 18
Joined: Sat Jun 13, 2009 11:55 am

Re: Buildeft2D Beta release

Post by CowboyX86 »

When I Start the Editor, It gives me this error:

An exception of class NilObjectException was not handled. The application must shut down.
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: Buildeft2D Beta release

Post by Innerscope »

CowboyX86 wrote:When I Start the Editor, It gives me this error:

An exception of class NilObjectException was not handled. The application must shut down.
Did you move it outside of the original folder?
Make sure the buildeft2D libs folder is in the same directory as the program, along with the resources folder.
If that's not the problem then I'll need your OS/Hardware specs
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
CowboyX86
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 18
Joined: Sat Jun 13, 2009 11:55 am

Re: Buildeft2D Beta release

Post by CowboyX86 »

Innerscope wrote:
CowboyX86 wrote:When I Start the Editor, It gives me this error:

An exception of class NilObjectException was not handled. The application must shut down.
Did you move it outside of the original folder?
Make sure the buildeft2D libs folder is in the same directory as the program, along with the resources folder.
If that's not the problem then I'll need your OS/Hardware specs
No, I've just decompressed it, and I didn't change anything.

Now I'm in a 2.0Ghz, 1GB RAM, GEFORCE 5200 and WinXP. But I'll try later on my new PC.
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: Buildeft2D Beta release

Post by Innerscope »

CowboyX86 wrote:No, I've just decompressed it, and I didn't change anything.

Now I'm in a 2.0Ghz, 1GB RAM, GEFORCE 5200 and WinXP. But I'll try later on my new PC.
Hmm, very odd... It should run fine.
Here's an image of what it should look like:
Image

The nilObjectException (most likely) means I was trying to access something prior to its initialization. That's entirely code related and shouldn't be an OS issue. I'll see if there was something wrong with the version I uploaded...

Has anyone else tried downloading it and is running into that problem?
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: Buildeft2D Beta release [Cross-platform Win32 and Mac]

Post by Netwatcher »

Works fine for me.

Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.

I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: Buildeft2D Beta release [Cross-platform Win32 and Mac]

Post by Innerscope »

Netwatcher wrote:Works fine for me.

Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.

I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
That would be excellent, I'd really like to know what kind of problems are occurring.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Post Reply