Going to bed

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K-Bal
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Going to bed

Post by K-Bal »

Achievements today:

- Failed to implement a Md2 model loader;
- Succeeded to implement an OpenGl Camera class;
- Succeeded to integrate it into a SFML application.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NhOoUId_lXM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NhOoUId_lXM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Good night ;)
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Falco Girgis
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Re: Going to bed

Post by Falco Girgis »

Damn, looking good. Even if you failed at the Md2 loader, you still won at two important things. :D

GET SOME REST!
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Re: Going to bed

Post by K-Bal »

Thanks ;)
GyroVorbis wrote: GET SOME REST!
I WILL!
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Re: Going to bed

Post by K-Bal »

Finally, I can load Md2 models and animate them. Textures are not applied properly, yet, so I left them out:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/myI_mGf6b6I&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/myI_mGf6b6I&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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Re: Going to bed

Post by Bludklok »

Looking good so far. Are you using an API for the opengl?
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Re: Going to bed

Post by K-Bal »

Bludklok wrote:Looking good so far. Are you using an API for the opengl?
I'm using SFML for input etc and pure opengl to display the model.
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Re: Going to bed

Post by Pickzell »

Nice.
That's one hardcore FPS you've got there though. 1 nanosecond it's 2 FPS the next it's 190.
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Re: Going to bed

Post by K-Bal »

Yeah, realtime encoding on a laptop without a gfx card rulez. Furthermore, I'm not averaging the FPS ;)
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Re: Going to bed

Post by K-Bal »

The topic is kind of misleading but who cares ;)

Textures are working:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/U7tYPPwlJjM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U7tYPPwlJjM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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Re: Going to bed

Post by trufun202 »

Sweet, that's awesome. What are your big plans for this project, or are you just tinkering?
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Re: Going to bed

Post by K-Bal »

I actually have two uses for this,

1. I'm writing my bachelor thesis next semester and need to learn OpenGl,
2. I'm making a hack'n'slay with two friends, which uses 3d models on 2d tilemaps. Our interpretation of the first Diablo ;)


Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
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Re: Going to bed

Post by trufun202 »

K-Bal wrote:Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
:cheers:
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Re: Going to bed

Post by Bakkon »

Damn man, you're rockin' house with this project. Looks great!
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Re: Going to bed

Post by MadPumpkin »

Without the texture, the man reminded me of Medieval for the original Playstation.
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Re: Going to bed

Post by K-Bal »

Bakkon wrote:Damn man, you're rockin' house with this project. Looks great!
Thank you ;)
MadPumpkin wrote:Without the texture, the man reminded me of Medieval for the original Playstation.
I did not realize that but you are right ;) The model is from the Md2 tutorial I used to implement this.
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