Adventures in Game Development

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
ismetteren
Chaos Rift Junior
Chaos Rift Junior
Posts: 276
Joined: Mon Jul 21, 2008 4:13 pm

Re: Adventures in Game Development

Post by ismetteren »

GyroVorbis wrote:Status update: The engine rewrite is basically done. We have a lot of things to show off.

But Kendall has a huge assembly project due, I have an assembly project, a networking project, and a QT project due every week now. College is starting to kill us.

We work on ES whenever we have a minute to spare, though. And yes, we have started recording ESR2. And no, we don't know when it will be done.
Thanks for the update :D
Image ImageImage Image
User avatar
Milch
Chaos Rift Junior
Chaos Rift Junior
Posts: 241
Joined: Sat Jul 11, 2009 5:55 am
Programming Language of Choice: C++
Location: Austria, Vienna

Re: Adventures in Game Development

Post by Milch »

Glad to hear that :D
Follow me on twitter!
User avatar
Robotwo
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 9
Joined: Fri Apr 24, 2009 8:33 am
Location: Sweden

Re: Adventures in Game Development

Post by Robotwo »

Status: Pleased with update :)
User avatar
Trask
ES Beta Backer
ES Beta Backer
Posts: 738
Joined: Wed Oct 29, 2008 8:17 pm
Current Project: Building a 2D Engine
Favorite Gaming Platforms: Sega Genesis and Xbox 360
Programming Language of Choice: C/C++
Location: Pittsburgh, PA
Contact:

Re: Adventures in Game Development

Post by Trask »

Engine is virtually done? Wow that was fast... I was expecting to see some videos here and there as the engine was being worked on, but then again I expected the process to take much longer. Awesome, can't wait to see some of the results.
MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Dear god, they actually ported ES to a piece of celery!
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: Adventures in Game Development

Post by Falco Girgis »

Trask wrote:Engine is virtually done? Wow that was fast... I was expecting to see some videos here and there as the engine was being worked on, but then again I expected the process to take much longer. Awesome, can't wait to see some of the results.
Yeah, that was the original plan.

...but as time went on, things changed. I decided that I would rather record things that people hadn't seen before, and introduce new features rather than "here is <insert here> implemented in the new engine." Nobody can see any difference in an engine rewrite unless it provides something that the old engine didn't.

I want to do take the project and the videos to the next level. In order to do the engine rewrite can't just be done. We have to show you the reason we wanted to rewrite it.
User avatar
MrDeathNote
ES Beta Backer
ES Beta Backer
Posts: 594
Joined: Sun Oct 11, 2009 9:57 am
Current Project: cocos2d-x project
Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
Programming Language of Choice: C/++
Location: Belfast, Ireland
Contact:

Re: Adventures in Game Development

Post by MrDeathNote »

That's really amazing progress, well done. I hate to see ppl bitchin at you guys about not releasing videos when they have no idea how much you've actually got done. Well i'm impressed anyway :)
http://www.youtube.com/user/MrDeathNote1988

Image
Image

"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: Adventures in Game Development

Post by eatcomics »

GyroVorbis wrote:Status update: The engine rewrite is basically done. We have a lot of things to show off.

But Kendall has a huge assembly project due, I have an assembly project, a networking project, and a QT project due every week now. College is starting to kill us.

We work on ES whenever we have a minute to spare, though. And yes, we have started recording ESR2. And no, we don't know when it will be done.
Sweet! This was a lot more than I expected to hear. Thank you very much for he reply... Was it becaus that was officially a bitch? And yeah I saw your facebook status about the four projects, that really sucks...
Image
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: Adventures in Game Development

Post by Falco Girgis »

MrDeathNote wrote:That's really amazing progress, well done. I hate to see ppl bitchin at you guys about not releasing videos when they have no idea how much you've actually got done. Well i'm impressed anyway :)
You have no idea.

And people wonder why I'm an asshole to subscribers sometimes.

It's pretty hard to constantly be bitched at to release a video when you're working your ass off on the product to get it to a point that you're proud to show off. Even worse yet is that 90% of the people bitching at me are either kids or people living at home with their parents who have no idea how hard it is to pursue your ambitions, make it through engineering school with decent grades, and enjoy your life with your girlfriend.
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: Adventures in Game Development

Post by dandymcgee »

GyroVorbis wrote: I decided that I would rather record things that people hadn't seen before, and introduce new features rather than "here is <insert here> implemented in the new engine." Nobody can see any difference in an engine rewrite unless it provides something that the old engine didn't.

I want to do take the project and the videos to the next level. In order to do the engine rewrite can't just be done. We have to show you the reason we wanted to rewrite it.
I'm not sure about other people (mainly the non-programmer subscribers), but I would definitely be interested in a comparison video showing off the code improvements in the new engine over the old one along-side the actual visual results of the rewrite. Of course I'm not expecting you to post a bunch of source code, but an overview of your implementations would be sweet IMO. ;)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
Milch
Chaos Rift Junior
Chaos Rift Junior
Posts: 241
Joined: Sat Jul 11, 2009 5:55 am
Programming Language of Choice: C++
Location: Austria, Vienna

Re: Adventures in Game Development

Post by Milch »

dandymcgee wrote: Of course I'm not expecting you to post a bunch of source code, but an overview of your implementations would be sweet
Like a list of what's running faster/better in the rewritten engine.
Follow me on twitter!
User avatar
Trask
ES Beta Backer
ES Beta Backer
Posts: 738
Joined: Wed Oct 29, 2008 8:17 pm
Current Project: Building a 2D Engine
Favorite Gaming Platforms: Sega Genesis and Xbox 360
Programming Language of Choice: C/C++
Location: Pittsburgh, PA
Contact:

Re: Adventures in Game Development

Post by Trask »

I'm wondering if/how much PSP you got implemented, I do recall from the Rev vids that you were concentrating on DC/PC first. Either way, a show of how the Gyrolib is being used etc, would be much appreciated and popcorn worthy. :D
MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Dear god, they actually ported ES to a piece of celery!
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: Adventures in Game Development

Post by Falco Girgis »

Trask wrote:I'm wondering if/how much PSP you got implemented, I do recall from the Rev vids that you were concentrating on DC/PC first. Either way, a show of how the Gyrolib is being used etc, would be much appreciated and popcorn worthy. :D
GOOD.

I worked my ass off on libGyro, somebody had better looking forward to hearing about it. As for what's running on what... my mouth is closed. I'm not saying anything.
Milch wrote:Like a list of what's running faster/better in the rewritten engine.
The rewrite wasn't really for speed. As a matter of fact, the new engine is probably going to run slower overall (despite doing lots of things more efficiently) just because of all the new/complex things. 60fps is 60fps.
cronjob00
Chaos Rift Junior
Chaos Rift Junior
Posts: 245
Joined: Fri Jul 04, 2008 10:12 pm

Re: Adventures in Game Development

Post by cronjob00 »

yeah cant wait to see the updates and new stuff you have added.
User avatar
MarauderIIC
Respected Programmer
Respected Programmer
Posts: 3406
Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA

Re: Adventures in Game Development

Post by MarauderIIC »

GyroVorbis wrote:It's pretty hard to constantly be bitched at to release a video
Yeah, well, we did come to the decision to post like, textual bi-weekly updates in the news, but we keep letting that slip. Probably because you want things in the videos to be new, not a video version of the news page... which I totally get.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
User avatar
Vortex
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 70
Joined: Sat Nov 15, 2008 1:00 pm

Re: Adventures in Game Development

Post by Vortex »

Just wanted to say that the engine and libGyro sounds sweet :)

Looking forward to a new video when ever it comes

Keep it up and good luck with school and ES ;)
TorteXXX
Post Reply