Quickdev16 SNES Dev Cart
Moderator: PC Supremacists
- Trask
- ES Beta Backer
- Posts: 738
- Joined: Wed Oct 29, 2008 8:17 pm
- Current Project: Building a 2D Engine
- Favorite Gaming Platforms: Sega Genesis and Xbox 360
- Programming Language of Choice: C/C++
- Location: Pittsburgh, PA
- Contact:
Quickdev16 SNES Dev Cart
http://www.engadget.com/2009/10/26/quic ... ames-no-o/
Alrighty, for you SNES fans there is a new homebrew tool that you can use. Transfer your code via USB and plug it right into the console itself and boot it up. I apologize if the link is screwed up, it would not surprise me with this proxy. If that is the case, just go to engadget.com or google quickdev16. I cannot get to any other sites on this from work, but I figured I would post this for the masses. I wonder if it comes with tools or some form of an api, I doubt it....
Alrighty, for you SNES fans there is a new homebrew tool that you can use. Transfer your code via USB and plug it right into the console itself and boot it up. I apologize if the link is screwed up, it would not surprise me with this proxy. If that is the case, just go to engadget.com or google quickdev16. I cannot get to any other sites on this from work, but I figured I would post this for the masses. I wonder if it comes with tools or some form of an api, I doubt it....
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Quickdev16 SNES Dev Cart
That is pretty fucking cool. I would love to buy one of those. I was actually thinking the other day how much I would love to design my own console/PC hardware interface to let me dev on such things.
Re: Quickdev16 SNES Dev Cart
If you would like to build your own console and code some games for it you should check out the hydra game development kit, it allows you to build your own console. More information is available here http://www.xgamestation.com/index.php and there are other development kits available plus upgrades. There is also a book "The Black Art of Video Game Console Design" which the site sells, though I think it is in ebook form, but you can get a print copy from amazon the last time I checked. I think it looks pretty cool and if I had more time I would like to get it and play around with it.
- programmerinprogress
- Chaos Rift Devotee
- Posts: 632
- Joined: Wed Oct 29, 2008 7:31 am
- Current Project: some crazy stuff, i'll tell soon :-)
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++!
- Location: The UK
- Contact:
Re: Quickdev16 SNES Dev Cart
coincidently I just bought a SNES off eBay, and although I probably wont tinker around with it quite yet, it will be very interesting to see if a "rebooted" homebrew scene comes from this type of chip, that would be fantastic.
---------------------------------------------------------------------------------------
I think I can program pretty well, it's my compiler that needs convincing!
---------------------------------------------------------------------------------------
And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
I think I can program pretty well, it's my compiler that needs convincing!
---------------------------------------------------------------------------------------
And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
- davidthefat
- Chaos Rift Maniac
- Posts: 529
- Joined: Mon Nov 10, 2008 3:51 pm
- Current Project: Fully Autonomous Robot
- Favorite Gaming Platforms: PS3
- Programming Language of Choice: C++
- Location: California
- Contact:
Re: Quickdev16 SNES Dev Cart
$120? Thats more than the SNES!
- short
- ES Beta Backer
- Posts: 548
- Joined: Thu Apr 30, 2009 2:22 am
- Current Project: c++, c
- Favorite Gaming Platforms: SNES, PS2, SNES, SNES, PC NES
- Programming Language of Choice: c, c++
- Location: Oregon, US
Re: Quickdev16 SNES Dev Cart
Oh devving for the snes. I'm in love.
Seriously,in love. I wouldn't even mind doing it in assembly.
Ok I might, it would be cool to be able to do it in C, but I doubt that's the case. I'm sure we get to use the lovely assembly language the processor in the snes was designed for.
Seriously,in love. I wouldn't even mind doing it in assembly.
Ok I might, it would be cool to be able to do it in C, but I doubt that's the case. I'm sure we get to use the lovely assembly language the processor in the snes was designed for.
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
link: https://github.com/bjadamson
- imran.hoshimi
- Chaos Rift Newbie
- Posts: 12
- Joined: Mon Dec 01, 2008 4:57 am
- Current Project: Nothing. :(
- Favorite Gaming Platforms: PC, XBox360, PS2, SNES and almost all of them.
- Programming Language of Choice: C/C++
- Location: Karachi, Pakistan.
- Contact:
Re: Quickdev16 SNES Dev Cart
That's the company run by Andre Lamothe. He is a genius and on of my favourite author. He has written the Tricks series.casey0102 wrote:If you would like to build your own console and code some games for it you should check out the hydra game development kit, it allows you to build your own console. More information is available here http://www.xgamestation.com/index.php and there are other development kits available plus upgrades. There is also a book "The Black Art of Video Game Console Design" which the site sells, though I think it is in ebook form, but you can get a print copy from amazon the last time I checked. I think it looks pretty cool and if I had more time I would like to get it and play around with it.
Probably worth it.davidthefat wrote:$120? Thats more than the SNES!
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Quickdev16 SNES Dev Cart
Yeah, there's not a chance in hell that you would be seeing a C compiler on SNES.short wrote:Oh devving for the snes. I'm in love.
Seriously,in love. I wouldn't even mind doing it in assembly.
Ok I might, it would be cool to be able to do it in C, but I doubt that's the case. I'm sure we get to use the lovely assembly language the processor in the snes was designed for.
- Trask
- ES Beta Backer
- Posts: 738
- Joined: Wed Oct 29, 2008 8:17 pm
- Current Project: Building a 2D Engine
- Favorite Gaming Platforms: Sega Genesis and Xbox 360
- Programming Language of Choice: C/C++
- Location: Pittsburgh, PA
- Contact:
Re: Quickdev16 SNES Dev Cart
Really? I'm not doubting you as I know nothing on the subject of SNES deving, but I have run into a C Genesis compiler before and even though they're 2 separate consoles, they're from around the same time period so I would of assumed that the tools of the trade wouldn't be entirely dissimilar. Again, not arguing, I'm just kinda surprised to hear that, tis all.
I'm sure either way that knowing a bit of ASM going into these consoles would never hurt as it's pretty much the way the developers did it back then. Even Ed Boon didn't touch C/C++ with the home versions of Mortal Kombat until the arcade industry became 2nd fiddle to the console wars.
I'm sure either way that knowing a bit of ASM going into these consoles would never hurt as it's pretty much the way the developers did it back then. Even Ed Boon didn't touch C/C++ with the home versions of Mortal Kombat until the arcade industry became 2nd fiddle to the console wars.
Last edited by Trask on Mon Oct 26, 2009 11:23 pm, edited 1 time in total.
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- short
- ES Beta Backer
- Posts: 548
- Joined: Thu Apr 30, 2009 2:22 am
- Current Project: c++, c
- Favorite Gaming Platforms: SNES, PS2, SNES, SNES, PC NES
- Programming Language of Choice: c, c++
- Location: Oregon, US
Re: Quickdev16 SNES Dev Cart
oh mai this could be interesting whenever I get some free time.
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
link: https://github.com/bjadamson
- animangaman690
- Chaos Rift Cool Newbie
- Posts: 96
- Joined: Mon Feb 02, 2009 8:03 am
- Current Project: TDS
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++, C#
- Location: Alexander City, AL
- Contact:
Re: Quickdev16 SNES Dev Cart
I've seen this before , you have program in BASIC.casey0102 wrote:If you would like to build your own console and code some games for it you should check out the hydra game development kit, it allows you to build your own console. More information is available here http://www.xgamestation.com/index.php and there are other development kits available plus upgrades. There is also a book "The Black Art of Video Game Console Design" which the site sells, though I think it is in ebook form, but you can get a print copy from amazon the last time I checked. I think it looks pretty cool and if I had more time I would like to get it and play around with it.