I started of with Allegro too and I can assure you that SFML is a far better alternativeBludklok wrote:Hmm I've checked out the SFML website and I'm considering switching to it. Anyone that has used it and wants to spare some insight on it's functionality, ease of use, power, flexibility, etc. that would be awesome. I'm trying to get out of Allegro because it's not quite doing my games justice nowadays.
To answer your question - it's functionality, ease of use, power and flexibility are freaking sweet!
1) Its event driven just like SDL a popular library amongst youtube developers
2) It has useful extensions for handling things like; images, windows, networking, opengl and other stuff
3) Allegro only uses Bitmaps, whereas SFML support most image types i.e. bmp, jpg, png etc..
4) Also it's very flexible and doesn't mess up on new OS's like Vista or Windows 7
5) If you take the time to read some of the tutorials on thier website you can learn things quite quickly
SFML ftw