Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Little Project from last year(Allegro), along with other stuff it helped me learn (Particles and AABB). At the time, I was planning to port this project to SDL and bring in proper AI and better artwork but didn't get around to it.
-> Working on some Documentation, so the project plans go smoother
->Trying to get confortable with all supported/other model formats e.g. OBJ, MD2, MDL7, 3DS etc..
-> Improving AABB Class for 3D Entity's, to be used with Frustum Culling & Collision Detection
-> Doing some more research on Map Formats and Techniques e.g. Octree, Quadtree, BSP, Kd, etc..
-> Improving GUI system & overall look I guess
Edit: Just started on the PSP(still learning) part of the Engine, I liked the idea of devving for a proper console
Nice little listing of features/components, would have liked to hear about things more in depth though :P This project really interests me, I had a go at doing something not that dissimilar to this a while ago. However I ended up wrapping it up and making a quick game with it a fair bit earlier along then you have gotten.
zeid wrote:Nice little listing of features/components, would have liked to hear about things more in depth though :P This project really interests me, I had a go at doing something not that dissimilar to this a while ago. However I ended up wrapping it up and making a quick game with it a fair bit earlier along then you have gotten.
Well it's just a preview :D Ye I almost did that too, but I really want to build up my engine to a nice level like Falco, so my game/s will be really cool with rich environments and sexy gameplay, these things really depend on the engine and how it used/coded though
Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project
eatcomics wrote:Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project
needless to say your awesome keep it up :D
Thanks, I'm glad you said that! You can't go wrong with books they always guide you in the right path, although take a look at my documentation preview it shows some features and functions that 3D engines/games should have to work well =)
p.s. Right now there's some classes missing e.g. Sperate Text Rendering Class, Separate Camera Class for Players, GUI needs loads of work, Input Class is too simple, Tool's like Viewer and Editor are unfinished and not insync with the Engine, etc.. but process runs according to plan
eatcomics wrote:Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project
needless to say your awesome keep it up :D
Thanks, I'm glad you said that! You can't go wrong with books they always guide you in the right path, although take a look at my documentation preview it shows some features and functions that 3D engines/games should have to work well =)
p.s. Right now there's some classes missing e.g. Sperate Text Rendering Class, Separate Camera Class for Players, GUI needs loads of work, Input Class is too simple, Tool's like Viewer and Editor are unfinished and not insync with the Engine, etc.. but process runs according to plan
p.p.s This thread has 4000+ views, woot!
Yeah I took a look, as I figured so much :D, and awesome on the views! its an awesome project, people wanna know how its going :D
The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!
CC Ricers wrote:The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!
SD021 wrote:I've been following this topic from page 3 and I just want to say that the work your doing is outstanding. Keep it up!
--New Things Done-- ~Rewritten most of the engine in C++(so pretty now )
~Colour Picking System Implemented!
~Cleaned up the OBJ Model Loader again
~Improved AABB Class with new functions (e.g. passing mesh vertices to find min/max bounding regions)
~New Level Class, loads from text file(just for debug) normally would be YAML file
~Can't remember what else I did, I'm tired
--Some Things To Do-- #Basic Weather Class(e.g. Fog via OpenGL and Rain via Particle Class)
#I will make the tools more "user-friendly" and better looking soon
#Maybe another Platformer Test(this time with proper maps, physics, collision, AI, etc..)
#Hurry with the Assimp and Newton Dynamics rofltaco
great job man, still a great inspiration, can't wait to see some footage of some stuff! Good luck on those future endeavors, and now I'm doing as you and going to be, I'm gonna read the forums tomorrow, maybe...