3D Graphics Engine Progress
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- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress
If you haven't seen my youtube, go to: http://www.youtube.com/profile?user=hebronsawyers#g/u
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Off Topic:
Little Project from last year(Allegro), along with other stuff it helped me learn (Particles and AABB). At the time, I was planning to port this project to SDL and bring in proper AI and better artwork but didn't get around to it.
-> In Game Screenshots in Video
Download Link -> http://GroundUpEngine.webs.com/gamesapps.htm
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On Topic:
-> Working on some Documentation, so the project plans go smoother
->Trying to get confortable with all supported/other model formats e.g. OBJ, MD2, MDL7, 3DS etc..
-> Improving AABB Class for 3D Entity's, to be used with Frustum Culling & Collision Detection
-> Doing some more research on Map Formats and Techniques e.g. Octree, Quadtree, BSP, Kd, etc..
-> Improving GUI system & overall look I guess
Edit: Just started on the PSP(still learning) part of the Engine, I liked the idea of devving for a proper console
Leave a comment, subscribe and give me support
---------------------------------------------------------------------------------------------------------------------------------------------
Off Topic:
Little Project from last year(Allegro), along with other stuff it helped me learn (Particles and AABB). At the time, I was planning to port this project to SDL and bring in proper AI and better artwork but didn't get around to it.
-> In Game Screenshots in Video
Download Link -> http://GroundUpEngine.webs.com/gamesapps.htm
---------------------------------------------------------------------------------------------------------------------------------------------
On Topic:
-> Working on some Documentation, so the project plans go smoother
->Trying to get confortable with all supported/other model formats e.g. OBJ, MD2, MDL7, 3DS etc..
-> Improving AABB Class for 3D Entity's, to be used with Frustum Culling & Collision Detection
-> Doing some more research on Map Formats and Techniques e.g. Octree, Quadtree, BSP, Kd, etc..
-> Improving GUI system & overall look I guess
Edit: Just started on the PSP(still learning) part of the Engine, I liked the idea of devving for a proper console
- MrDeathNote
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Re: [GroundUpEngine] 3D Engine Progress
PSP port, hell yea. Glad to see your still working hard, if not harder than before!!!
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress
Woot! Documentation Good Enough, Now For Moar Code
Documentation Preview, Link Below ->
http://GroundUpEngine.webs.com/GroundUp ... review.pdf
--
Documentation Preview, Link Below ->
http://GroundUpEngine.webs.com/GroundUp ... review.pdf
--
Re: [GroundUpEngine] 3D Engine Progress
Nice little listing of features/components, would have liked to hear about things more in depth though :P This project really interests me, I had a go at doing something not that dissimilar to this a while ago. However I ended up wrapping it up and making a quick game with it a fair bit earlier along then you have gotten.
- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress
Well it's just a preview :D Ye I almost did that too, but I really want to build up my engine to a nice level like Falco, so my game/s will be really cool with rich environments and sexy gameplay, these things really depend on the engine and how it used/coded thoughzeid wrote:Nice little listing of features/components, would have liked to hear about things more in depth though :P This project really interests me, I had a go at doing something not that dissimilar to this a while ago. However I ended up wrapping it up and making a quick game with it a fair bit earlier along then you have gotten.
Re: [GroundUpEngine] 3D Engine Progress
Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project
needless to say your awesome keep it up :D
needless to say your awesome keep it up :D
- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress
Thanks, I'm glad you said that! You can't go wrong with books they always guide you in the right path, although take a look at my documentation preview it shows some features and functions that 3D engines/games should have to work well =)eatcomics wrote:Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project
needless to say your awesome keep it up :D
p.s. Right now there's some classes missing e.g. Sperate Text Rendering Class, Separate Camera Class for Players, GUI needs loads of work, Input Class is too simple, Tool's like Viewer and Editor are unfinished and not insync with the Engine, etc.. but process runs according to plan
p.p.s This thread has 4000+ views, woot!
Re: [GroundUpEngine] 3D Engine Progress
Yeah I took a look, as I figured so much :D, and awesome on the views! its an awesome project, people wanna know how its going :DGroundUpEngine wrote:Thanks, I'm glad you said that! You can't go wrong with books they always guide you in the right path, although take a look at my documentation preview it shows some features and functions that 3D engines/games should have to work well =)eatcomics wrote:Gotta say, I love your engine, its a real inspiration, I've been starting OpenGL and I bought a nice OpenGL game programming book, so I'm looking to your engine for my inspiration on my current project
needless to say your awesome keep it up :D
p.s. Right now there's some classes missing e.g. Sperate Text Rendering Class, Separate Camera Class for Players, GUI needs loads of work, Input Class is too simple, Tool's like Viewer and Editor are unfinished and not insync with the Engine, etc.. but process runs according to plan
p.p.s This thread has 4000+ views, woot!
Re: [GroundUpEngine] 3D Engine Progress
The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!
- SD021
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Re: [GroundUpEngine] 3D Engine Progress
I've been following this topic from page 3 and I just want to say that the work your doing is outstanding. Keep it up!
Check out my channel: http://www.youtube.com/user/QuestForMario
- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress
CC Ricers wrote:The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!
Thanks for the support, it means a lot!SD021 wrote:I've been following this topic from page 3 and I just want to say that the work your doing is outstanding. Keep it up!
- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress - Editor
Update:
--New Things Done--
~Rewritten most of the engine in C++(so pretty now )
~Colour Picking System Implemented!
~Cleaned up the OBJ Model Loader again
~Improved AABB Class with new functions (e.g. passing mesh vertices to find min/max bounding regions)
~New Level Class, loads from text file(just for debug) normally would be YAML file
~Can't remember what else I did, I'm tired
--Some Things To Do--
#Basic Weather Class(e.g. Fog via OpenGL and Rain via Particle Class)
#I will make the tools more "user-friendly" and better looking soon
#Maybe another Platformer Test(this time with proper maps, physics, collision, AI, etc..)
#Hurry with the Assimp and Newton Dynamics rofltaco
Simple loading goes:
[Object]
[Directory]
[Mesh]
[Texture]
[Vec3]
Screenshot of Editor(WIP) ->
--New Things Done--
~Rewritten most of the engine in C++(so pretty now )
~Colour Picking System Implemented!
~Cleaned up the OBJ Model Loader again
~Improved AABB Class with new functions (e.g. passing mesh vertices to find min/max bounding regions)
~New Level Class, loads from text file(just for debug) normally would be YAML file
~Can't remember what else I did, I'm tired
--Some Things To Do--
#Basic Weather Class(e.g. Fog via OpenGL and Rain via Particle Class)
#I will make the tools more "user-friendly" and better looking soon
#Maybe another Platformer Test(this time with proper maps, physics, collision, AI, etc..)
#Hurry with the Assimp and Newton Dynamics rofltaco
Simple loading goes:
[Object]
[Directory]
[Mesh]
[Texture]
[Vec3]
Screenshot of Editor(WIP) ->
- Bakkon
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Re: [GroundUpEngine] 3D Engine Progress
Goddamn, this is looking sexy man. Can't wait to see some of your weather in action.
- GroundUpEngine
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Re: [GroundUpEngine] 3D Engine Progress
Thanks bro! My weak point has always been Level Editor's of any shape or form, so ima put some effort into this one and hope for the best.
Re: [GroundUpEngine] 3D Engine Progress
great job man, still a great inspiration, can't wait to see some footage of some stuff! Good luck on those future endeavors, and now I'm doing as you and going to be, I'm gonna read the forums tomorrow, maybe...