Compiler/IDE: Xcode/Netbeans (depending on what language I'm using)
Library/Engine: (Java) a home made "engine", (C++) SDL/OpenGL
Image Editor: Gimp
Audio Editor: I never use it but Audacity
Your ideal free game development environment
Moderator: PC Supremacists
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
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- Favorite Gaming Platforms: PC
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- Location: UK
Re: Your ideal free game development environment
IDE : Code::Blocks, VS 2008, DevC++(for quick test code)
Engine : Unity3D, Ogre3D, Unreal Engine, My "pretty sweet" engine
Image : MSPaint, Paint.NET, Photoshop!!
Sound : Audacity, Fruity Loops, SFX from my Drum Kit lol
EDIT:
Engine : Irrlicht! (how could I forget :P)
Engine : Unity3D, Ogre3D, Unreal Engine, My "pretty sweet" engine
Image : MSPaint, Paint.NET, Photoshop!!
Sound : Audacity, Fruity Loops, SFX from my Drum Kit lol
EDIT:
Engine : Irrlicht! (how could I forget :P)
Last edited by GroundUpEngine on Thu Apr 22, 2010 4:40 pm, edited 1 time in total.
- lotios611
- Chaos Rift Regular
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- Current Project: Game engine for the PC, PSP, and maybe more.
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- Programming Language of Choice: C++
Re: Your ideal free game development environment
Unless they fixed it, SFML doesn't like 2010. At all. I was trying to get SFML set up, and I kept getting errors. After finally switching back to 2008, it worked. I had everything set up right to.MrDeathNote wrote:I have 2010 pro, got it the other day from msdnaa and i really like it so far, theres some really nice features. Don't be put off getting itGroundUpEngine wrote:Don't get 2010, stick with the solid 2008 version imoxiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
"Why geeks like computers: unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep." - Unknown
- MrDeathNote
- ES Beta Backer
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Re: Your ideal free game development environment
There's quite alot of things they've changed in 2010, the way you add dependencies is completely different so it may be that there is still bugs in it but maybe you've set it up wrong because the 2008 tuts and set up may not work with 2010. I had no problem using SDL or OpenGL in it. I didn't even have to set it up, it imported all my settings from 2008.lotios611 wrote:Unless they fixed it, SFML doesn't like 2010. At all. I was trying to get SFML set up, and I kept getting errors. After finally switching back to 2008, it worked. I had everything set up right to.MrDeathNote wrote:I have 2010 pro, got it the other day from msdnaa and i really like it so far, theres some really nice features. Don't be put off getting itGroundUpEngine wrote:Don't get 2010, stick with the solid 2008 version imoxiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
Re: Your ideal free game development environment
Yeah I just got it when I got win7, and at first I was a little turned off to it, but I've warmed up... I still haven't found the build button, I just run debug to compile for now...
Re: Your ideal free game development environment
I started this out of curiosity so any platform is valid.GyroVorbis wrote:You really should specify the platform in a post like this. Since you didn't, I'm assuming Windows?
- thejahooli
- Chaos Rift Junior
- Posts: 265
- Joined: Fri Feb 20, 2009 7:45 pm
- Location: London, England
Re: Your ideal free game development environment
They should make a keyboard with a massive semi-colon button.
I'll make your software hardware.