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I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry so i have to go in and re color everything. So I'm wondering if there is a better way.
RandomDever wrote:I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry so i have to go in and re color everything. So I'm wondering if there is a better way.
Well I went onto another computer which had Photoshop CS4 on it and when I tried to upscale the image it gave me
the same list as paint .NET does but photoshop had them with WTF they mean. Why couldn't paint .NET have that.
Anyways for future reference if you want to scale a sprite use "Nearest neighbor" type scaling.
yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version (no spray wtf?!). I currently use Paint.net and I really like it I have been playing around with other software as well including the pocket artist software for pocket PC (a pocket version of photoshop ). I find Paint.net sufficient for spriting and drawing tiles and I've found Tile studio is a good app for importing and laying out your tiles and determining whether it tessellates correctly and it even has its own tile editor built in for quick modification. I've only been using it since yesterday but I'm rather pleased with it here's a link if you think it could be useful http://tilestudio.sourceforge.net/
ChrissyJ91 wrote:yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version
I Concur. Except for me it was..... umm.. globs of... color, stuff.
ProMotion is pretty good, not only for pixel art, but for 2D game elements in general.
Pixen on the Mac is good too, a little clunky but great once you get used to it.
RandomDever wrote:I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry so i have to go in and re color everything. So I'm wondering if there is a better way.
You're not supposed to use 'best quality' or 'smooth' when resizing/scaling sprites.
If you do Image > Resize the re-sampling should be set to 'Nearest Neighbor'.
If you're resizing something by selection the quality in the top left should be set to 'Pixelated', not 'Smoothed'.
A tool I recommend for quickly being able to resize multiple images at once is XnView. (it has a 'Batch processing' command that lets you do a variety of different things to multiple images at once)
Same problem here, just turn the little toolbar option when you re-size to pixelated , but you probably should use graphics gale its more built for spriting.
Current Games:
Black Jack [WIP]
Tic Tac Toe [SDL]
Tic Tac Toe