[School Project] Rendering Engine

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Boogy
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Re: [School Project] Rendering Engine

Post by Boogy »

pritam wrote:That was quick :)

I was just asking 'couse the terrain looked blocky, but now that I think about it the triangle placement shouldn't matter that much, however I think it would look smoother if the height of each vertex were calculated as bilinear (which I'm guessing it's not and that the height map's dimensions are smaller than the terrain's).

This might help wiki.

It seems easy to implement but I can't speak from specific experience here.

Triangle placement in a pattern like this:

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Would make it more well rounded, but probably doesn't have the same impact as the bilinear thing.
Thanks for the tip :) I will look into it.

Today I finished the animation system and I can now do MD5 animation :)
I also implemented shadow volumes, although this isn't requirement it gives more realism to the scene.
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Boogy
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Re: [School Project] Rendering Engine

Post by Boogy »

Some new screenshots :)

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eatcomics
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Re: [School Project] Rendering Engine

Post by eatcomics »

Loving this thread. I'm working on a 3D engine prototype and this is some good motivation :D
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Boogy
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Re: [School Project] Rendering Engine

Post by Boogy »

Today the assignment is due.
I have all the basic requirements and a couple of extra's :)

You can download it here.

There is no animation blending :( as I didn't had enough time to do some proper research on it
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bnpph
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Re: [School Project] Rendering Engine

Post by bnpph »

It says I need d3dx9_43.dll - could you provide it?

Also, no source? :(
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Re: [School Project] Rendering Engine

Post by Boogy »

bnpph wrote:It says I need d3dx9_43.dll - could you provide it?

Also, no source? :(
I think you need to install the latest DirectX version.

And I will not publish the source, yet....
I am working on my portfolio website and maybe I will put some source code up there.
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Re: [School Project] Rendering Engine

Post by GroundUpEngine »

Looking better! ;)
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Re: [School Project] Rendering Engine

Post by thejahooli »

This makes me want to dabble a bit more in 3D.
I'll make your software hardware.
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