Ludum Dare #22

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

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Inlinevoid
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Ludum Dare #22

Post by Inlinevoid »

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Last edited by Inlinevoid on Sat Feb 27, 2016 2:24 am, edited 1 time in total.
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Re: Ludum Dare #22

Post by jakson15 »

yeah I got a friend to do it with me as well so for 72 hours were gonna be on skype laughing alot =D

I've looked at some of the entries and they look amazing.
But I guess everybody is just waiting to see what confusion the theme will bring ;)
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Re: Ludum Dare #22

Post by dandymcgee »

December 16th-19th, 2011

I figure that might be worth posting.
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Vatnsmyrkr – Ludum Dare 22 entry [SUBMARINE!]

Post by Skomakar'n »

Erik and I (the guys working on Bottoms Up!, if you've seen it, collectively known as Royal Railway) decided to join the Ludum Dare 22. We went for the jam (team contest), and thus ended up using more than 30 hours in the end (we jumped on board about 18~19 hours late), but I did get a proper night's sleep the second night, so I missed some hours to that.

Image

You control a lonely submarine trying to pick pearls underwater. Avoid bombs, mines and sharks and collect pearls by driving into them. Just watch out when the clams close themselves again! You steer by holding the mouse and moving it into the direction you want to go, and the submarine will follow the cursor.

Here's the Ludum Dare entry. You can download the game for Mac or Windows at the moment:

http://www.ludumdare.com/compo/ludum-da ... w&uid=6155
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Re: Ludum Dare #22

Post by Skomakar'n »

Oh. Sorry. Didn't see that there was a collective thread for this. I made a separate thread for my entry. Feel free to merge it with this thread, then, if you want to, administrators.
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Re: Ludum Dare #22

Post by dandymcgee »

Skomakar'n wrote:Oh. Sorry. Didn't see that there was a collective thread for this. I made a separate thread for my entry. Feel free to merge it with this thread, then, if you want to, administrators.
Done. ;)
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Re: Ludum Dare #22

Post by Inlinevoid »

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Last edited by Inlinevoid on Sat Feb 27, 2016 2:22 am, edited 1 time in total.
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Re: Ludum Dare #22

Post by Ginto8 »

Wow, both of those look... well, beautiful. I'm going to make sure to play them over winter break, provided I don't get distracted by the other games that I've been meaning to play for a while ;) good job guys!
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Re: Ludum Dare #22

Post by Inlinevoid »

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Last edited by Inlinevoid on Sat Feb 27, 2016 2:22 am, edited 1 time in total.
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Re: Ludum Dare #22

Post by Skomakar'n »

Thank you both! I guess I can't play your game, Inlinevoid? It's only for Windows, if I'm not mistaken, eh? Either way, I'm going to watch the timelapse. I love that kind of stuff. I love that cloud that follows the character around!

EDIT:
I've watched it now. You have some nice Photoshop techniques and a terrible taste in music. ;)
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Re: Ludum Dare #22

Post by dandymcgee »

Skomakar'n wrote:I've watched it now. You have some nice Photoshop techniques and a terrible taste in music. ;)
Never judge a man's taste in music by his choice of background noise while programming. ;)
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Re: Ludum Dare #22

Post by Ginto8 »

Ignore Skomakar'n, he doesn't appreciate the power of wubwubwub. Nice timelapse!
Quit procrastinating and make something awesome.
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