Hey, I've been working quite a long time on this engine and it's finally getting into a stage where it can be shown.
Goal of this engine is to use its core for further projects, with ability to use lua scripts and not having to rewrite the same code twice.
It's written in C++, using OpenGL with SDL for graphics and input.
Here is the latest video I've uploaded, I recommend you to expand the window
A screenshot for lazy people
2D Game Engine
Moderator: PC Supremacists
- Teser0ck
- Chaos Rift Newbie
- Posts: 35
- Joined: Mon Aug 29, 2011 12:59 pm
- Current Project: Platformer game, Map editor, Particle system
- Programming Language of Choice: C++
- Location: Czech Republic
Re: 2D Game Engine
Here's an update of the engine, there are more NPCs, new projectiles and particles !
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: 2D Game Engine
Nice job thus far dude! keep up the good work!Teser0ck wrote:Here's an update of the engine, there are more NPCs, new projectiles and particles !
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- Teser0ck
- Chaos Rift Newbie
- Posts: 35
- Joined: Mon Aug 29, 2011 12:59 pm
- Current Project: Platformer game, Map editor, Particle system
- Programming Language of Choice: C++
- Location: Czech Republic
Re: 2D Game Engine
Thanks !
I've added some news, like completely new graphics, new game objects and front and back layer of maps.
As you can see NPCs can now fight with another ones.
Video:
Screenshot :
I've added some news, like completely new graphics, new game objects and front and back layer of maps.
As you can see NPCs can now fight with another ones.
Video:
Screenshot :