Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Moderator: PC Supremacists
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
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by trufun202 » Sun Feb 17, 2013 10:56 am
0x0000000 wrote:
85,481 lines of freakin' code
This game looks so freakin' professional and awesome.
I bought myself 800 Microsoft points just for this game!
Any chance of a Rad Raygun X
Thanks man! You'll only need 80 points!
It may be a few years, but there will definitely be a sequel one day. Perhaps you'll know more after you beat the first one.
lalacomun
VS Setup Wizard
Posts: 114 Joined: Wed Dec 28, 2011 10:18 pm
Favorite Gaming Platforms: psx, nintendo ds, gameboy advance, xbox 360, ps2
Programming Language of Choice: C++
Location: Argentina
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by lalacomun » Sun Feb 17, 2013 2:06 pm
Just Bought it! the game looks awsome!!! The retro art assets are just amazing! loved the parallax effect on the levels, review: 10/10
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
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by trufun202 » Sun Feb 17, 2013 3:01 pm
lalacomun wrote: Just Bought it! the game looks awsome!!! The retro art assets are just amazing! loved the parallax effect on the levels, review: 10/10
Wait, what? It's not out yet, it's still in peer review until the last approval goes through.
lalacomun
VS Setup Wizard
Posts: 114 Joined: Wed Dec 28, 2011 10:18 pm
Favorite Gaming Platforms: psx, nintendo ds, gameboy advance, xbox 360, ps2
Programming Language of Choice: C++
Location: Argentina
Contact:
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by lalacomun » Sun Feb 17, 2013 3:16 pm
trufun202 wrote: lalacomun wrote: Just Bought it! the game looks awsome!!! The retro art assets are just amazing! loved the parallax effect on the levels, review: 10/10
Wait, what? It's not out yet, it's still in peer review until the last approval goes through.
XNA Creator's Club
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
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by trufun202 » Mon Feb 18, 2013 9:06 am
Posted a new, more professional-looking trailer for the game:
...and, for the love of God, can someone please give me my last Peer Review approval!?! ...just...one...more!
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:
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by dandymcgee » Mon Feb 18, 2013 11:26 am
Did you come up with the witty humor personally? "Four shades of green..ish grey" nearly had me on the floor.
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
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by trufun202 » Mon Feb 18, 2013 11:34 am
dandymcgee wrote: Did you come up with the witty humor personally? "Four shades of green..ish grey" nearly had me on the floor.
Ha! No, that would be the Creative Director.
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
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by trufun202 » Tue Feb 19, 2013 10:41 am
WE BE DONE, BITCHES!!!!!!!
Rad Raygun is now available on Xbox Live:
http://radraygun.com
(huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites.
BugInTheSYS
Chaos Rift Cool Newbie
Posts: 88 Joined: Mon Feb 07, 2011 4:16 pm
Current Project: Vintage Roads
Favorite Gaming Platforms: PC
Programming Language of Choice: C++, Delphi
Location: Pinneberg, Germany
Contact:
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by BugInTheSYS » Tue Feb 19, 2013 1:20 pm
trufun202 wrote: WE BE DONE, BITCHES!!!!!!!
Rad Raygun is now available on Xbox Live:
http://radraygun.com
(huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites.
Congratulations, man. I can only imagine how great it is to get shit done and on the shelves
If I had an XBOX, I sure would try it out, but unfortunately, I do not. Is there any chance for an x86 Windows port?
Someday, everything will go to /dev/null. - Bug's prophecy 13:37
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:
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by dandymcgee » Tue Feb 19, 2013 1:33 pm
trufun202 wrote: WE BE DONE, BITCHES!!!!!!!
Rad Raygun is now available on Xbox Live:
http://radraygun.com
Congratulations!
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
hurstshifter
ES Beta Backer
Posts: 713 Joined: Mon Jun 08, 2009 8:33 pm
Favorite Gaming Platforms: SNES
Programming Language of Choice: C/++
Location: Boston, MA
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by hurstshifter » Tue Feb 19, 2013 2:36 pm
Congratulations! Such a huge accomplishment, I can't wait to play.
0x0000000
Chaos Rift Newbie
Posts: 42 Joined: Mon Feb 11, 2013 11:46 pm
Current Project: Pokemans
Favorite Gaming Platforms: PC, Gameboy Advance SP, Mac, Xbox360
Programming Language of Choice: C/++
Location: Memory Address 0x0000000 (in UTF-9 notation)
Contact:
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by 0x0000000 » Tue Feb 19, 2013 8:04 pm
trufun202 wrote: WE BE DONE, BITCHES!!!!!!!
Rad Raygun is now available on Xbox Live:
http://radraygun.com
(huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites.
HEY I JUST BOUGHT THE F*CKING GAME!!! CAN'T WAIT TO PLAY IT WHEN I GET HOME TOMORROW!
CC Ricers
Chaos Rift Regular
Posts: 120 Joined: Sat Jan 24, 2009 1:36 am
Location: Chicago, IL
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by CC Ricers » Sat Feb 23, 2013 4:21 pm
Nice job! I've seen a partial playthrough by Supergreatfriend, it looks great, and kickass music too.
Light-Dark
Dreamcast Developer
Posts: 307 Joined: Sun Mar 13, 2011 7:57 pm
Current Project: 2D RPG & NES Platformer
Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
Programming Language of Choice: C/++
Location: Canada
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by Light-Dark » Sat Feb 23, 2013 9:49 pm
Going to get some MS points real soon, been hyped for this game ever since I first saw it and heard the music! Congratulations man!
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
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by trufun202 » Wed Feb 27, 2013 3:56 pm
Thanks, everyone, I really appreciate the positive feedback. This project is all heart, so it really means a lot to finish it and hear that people like it.
If you've played it and like it, PLEASE rate it 5 stars! I need your support to keep the game relevant in the Marketplace!