Rad Raygun
Moderator: PC Supremacists
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Rad Raygun
Played it, enjoyed it :) Got a few chuckles. I do think that it could have been a bit tougher level-design wise -- I only died twice, once from testing if the skull signs actually meant that I shouldn't jump off of the cliff, the second during the barbed-wire covered pit. Perhaps a lower gravity would have let you have more flexibility with the enemy placement. Noticed that my lives didn't carry between levels.
I laughed at Iraqafghaniwhateveritwasistan =)
I laughed at Iraqafghaniwhateveritwasistan =)
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Rad Raygun
Still no 360.
Bout to just say fuck it and steal Tyler's...
Bout to just say fuck it and steal Tyler's...
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Rad Raygun
Boooo!!!!!! Your apathy towards saving the 1980's is quite frankly inexcusable, sir! ...but seriously, I do look forward to hearing what you think!Falco Girgis wrote:Still no 360.
To all of you guys that have supported me and given feedback - thank you! It really means a lot. It's cool to get feedback from people that "get it." You guys know what it takes to stay true to your vision, build a team, develop the tools, and LAUNCH the damn thing.
btw, I've started a Rad Raygun fan page on Facebook. I post reviews / feedback that I've received, along with anything game related that tickles my fancy: http://www.facebook.com/radraygun
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Rad Raygun
Ohhh the hypocrisy.trufun202 wrote:Boooo!!!!!! Your apathy towards saving the 1980's is quite frankly inexcusable, sir! ...but seriously, I do look forward to hearing what you think!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Rad Raygun
This is out now? How did I miss the twitter post?
*makes note to download when he gets home to today*
*makes note to download when he gets home to today*
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Rad Raygun
Well, maybe everything but that last one ;)trufun202 wrote: To all of you guys that have supported me and given feedback - thank you! It really means a lot. It's cool to get feedback from people that "get it." You guys know what it takes to stay true to your vision, build a team, develop the tools, and LAUNCH the damn thing.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Rad Raygun
A lot of people have asked for a Steam release, so here's our chance: Rad Raygun on Steam Greenlight
We'll see if enough people want it.
We'll see if enough people want it.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Rad Raygun
I won a paper toy!!!trufun202 wrote:A lot of people have asked for a Steam release, so here's our chance: Rad Raygun on Steam Greenlight
We'll see if enough people want it.
Also: http://www.reddit.com/r/gaming/comments ... ad_raygun/
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: Rad Raygun
Definitely voted yes .
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Rad Raygun
In case anyone's interested, I'm going to be live and in-person on ScrewAttack.com's "Out of the Box" show this week. (Wednesday 5/8 @ 11AM CST) I'm going to hang with ScrewAttack crew, talk some Rad Raygun, and also talk about the Rad Raygun booth at SGC. Yes, we get our very own booth at SGC 2013! June 21st-23rd in Dallas, TX. We're going to have 360 and PC versions of the game, plus you can meet the developers and get free stuff.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Rad Raygun
Damn, that is so awesome! Would love to be there. Come to PAX East next year and I'll be there to buy all your merchandise without hesitation.trufun202 wrote:In case anyone's interested, I'm going to be live and in-person on ScrewAttack.com's "Out of the Box" show this week. (Wednesday 5/8 @ 11AM CST) I'm going to hang with ScrewAttack crew, talk some Rad Raygun, and also talk about the Rad Raygun booth at SGC. Yes, we get our very own booth at SGC 2013! June 21st-23rd in Dallas, TX. We're going to have 360 and PC versions of the game, plus you can meet the developers and get free stuff.
Take some pictures of the booth.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Rad Raygun
I am beyond jealous... AND PROUD OF YOU!
My Xbox 360 is being repaired (after we dissected the fucker trying to mod it). I still haven't played Rad Raygun yet, but I promise I will as soon as my Xbox is put back together again.
edit: Before you mention the PC version, I only have a Macbook Pro and a Kubuntu box these days. XD
My Xbox 360 is being repaired (after we dissected the fucker trying to mod it). I still haven't played Rad Raygun yet, but I promise I will as soon as my Xbox is put back together again.
edit: Before you mention the PC version, I only have a Macbook Pro and a Kubuntu box these days. XD
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Rad Raygun
Thank you, sir, I really do appreciate it!Falco Girgis wrote:I am beyond jealous... AND PROUD OF YOU!
My Xbox 360 is being repaired (after we dissected the fucker trying to mod it). I still haven't played Rad Raygun yet, but I promise I will as soon as my Xbox is put back together again.
edit: Before you mention the PC version, I only have a Macbook Pro and a Kubuntu box these days. XD
If my little sidescroller can get this much press coverage, I KNOW that ES is going to be insanely HUGE when it launches!
btw, speaking of Mac...a lot of people on Steam have asked about a Mac and Linux version. There's a cross-platform library, called MonoGame, out there - which is basically LibGyro for XNA developers. I might look into that down the road.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Rad Raygun
Yeah, we used Mono quite a bit when we were doing Unity3D development at my old job... Worked pretty well for us!
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: Rad Raygun
Quick question, can you please release the soundtrack? It's amazing
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step