Hi again guys!
I am currently working on a really simple game, temporary called "SymbolSorter".
As you can imagine, it's a game where you sort some symbols...
Get as many points as possible withing 1:30 minutes.
At the top, you are given a symbol. You must tap the corresponding card at the bottom to progress. Easy as that.
It is heavily targeted towards younger people, but I hope to make it appeal to others as well, to a sertant degree.
Check out the Youtube video, and let me know what you think. I would love to get some tips on how to improve the game, and ideas on what more could be implemented, since there is not much a variation on the score (I get 74-78 every time).
SymbolSorter - Android app (~50% done)
Moderator: PC Supremacists
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: SymbolSorter - Android app (~50% done)
I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though.
What happens if you click the wrong one?
What happens if you click the wrong one?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: SymbolSorter - Android app (~50% done)
Thanks a lot! Though, the symbols will most likely be changed to fit the final color scheme and style.dandymcgee wrote:I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though.
What happens if you click the wrong one?
Most of the graphics will be changed/improved upon, as well as the placing of the "cards"/symbols. I am currently only working on the functionality at the moment :p
Right now, when you click one of the wrong ones, a "wrong"-sound effect will play, and you loose a point. I really should have demonstrated that in the video.
Maybe I will have some visualization on your progress, like a man walking to the right, taking a step each correct card, and walking backward when you hit the wrong one.
Also, I may make it so you only have ~2 seconds to choose a card (failing this will also make you move backwards). This will make you act faster, and more likely to pick wrong.
-
- Chaos Rift Newbie
- Posts: 21
- Joined: Mon Jul 16, 2012 4:32 pm
Re: SymbolSorter - Android app (~50% done)
•Maybe start with 4 symbols to choose from instead of 8.Check out the Youtube video, and let me know what you think. I would love to get some tips on how to improve the game, and ideas on what more could be implemented, since there is not much a variation on the score (I get 74-78 every time).
And after the player reaches 4 points change that to 8 symbols.
Then after the player reaches 10 points increase it to 12 or 16 symbols. And just increase the symbols until it fills the screen.
•And after ~20 points start putting in "Death Symbols" or symbols that if you accidentally click you either lose a heart and have three hearts or have it immediately end the match
•Maybe have a symbol that randomly appears that if the player clicks it gives the player an extra 2-3 seconds.Get as many points as possible withing 1:30 minutes.
And a different symbol that decrease how many seconds you have by 2-3 seconds.
•Also when the player clicks the right one you should have particles or some other sort of addictive way of saying "good job!"
I think that's a good idea and you should do that. It will make it more fast paced. Maybe start it out with 10 seconds to click the symbol, then decrease it down to ~2 seconds.Also, I may make it so you only have ~2 seconds to choose a card
All just ideas.
- RyanPridgeon
- Chaos Rift Maniac
- Posts: 447
- Joined: Sun Sep 21, 2008 1:34 pm
- Current Project: "Triangle"
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/C++
- Location: UK
- Contact:
Re: SymbolSorter - Android app (~50% done)
This is cool. Personally I think it would be good to have a visible queue of the upcoming symbols, maybe above the current one, so that when players become skilled/obsessed enough to play really fast, they aren't significantly limited by the delay from the input delay and waiting for the next symbol.
Good stuff
Good stuff