Some music I created. Trying to sound industrial.
Moderator: PC Supremacists
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Some music I created. Trying to sound industrial.
While I'm learning coding and graphic techniques I've been dabbling with some music. I need to learn how to do some stuff like Connor, I have no experience with wind instruments.
https://soundcloud.com/ph0sph0ruz/industrial1
https://soundcloud.com/ph0sph0ruz/industrial2
One bonus track, more of a horror/sci-fi track, starts really slow:
https://soundcloud.com/ph0sph0ruz/eeire
https://soundcloud.com/ph0sph0ruz/industrial1
https://soundcloud.com/ph0sph0ruz/industrial2
One bonus track, more of a horror/sci-fi track, starts really slow:
https://soundcloud.com/ph0sph0ruz/eeire
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Some music I created. Trying to sound industrial.
Oh yeah, totally saw this on your site after you posted in Hello, World! topic. Kinda blew up my speakers.. but I liked it a lot haha. Keep at it man.
Edit: Ooooo Eeire is wayy better than the industrial tracks. I could listen to that for hours [while playing a game] and not even notice it was there.
Edit: Ooooo Eeire is wayy better than the industrial tracks. I could listen to that for hours [while playing a game] and not even notice it was there.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Some music I created. Trying to sound industrial.
Actually that was my first gut feeling too. Thanks for the feedback. I've been trying to go more for a feel and I think the Eerie track captures a certain feeling way better than I did with the others.dandymcgee wrote:Oh yeah, totally saw this on your site after you posted in Hello, World! topic. Kinda blew up my speakers.. but I liked it a lot haha. Keep at it man.
Edit: Ooooo Eeire is wayy better than the industrial tracks. I could listen to that for hours [while playing a game] and not even notice it was there.
- YourNerdyJoe
- Chaos Rift Cool Newbie
- Posts: 79
- Joined: Sun Oct 02, 2011 3:28 pm
- Current Project: Top secret (not really) Top-Down Shooter for GBA
- Favorite Gaming Platforms: GBA, Gamecube, PC, 3DS
- Programming Language of Choice: C/C++
- Contact:
Re: Some music I created. Trying to sound industrial.
Eeire is one sick track. So far it's my favorite out of your songs.
Industrial2 is not bad either. Seems like you already started improving after the first one.
I'm a HUGE industrial fan so it's cool see other people on this forum have an interest in it.
Keep at it. I wanna see more insane tracks like Eeire
Industrial2 is not bad either. Seems like you already started improving after the first one.
I'm a HUGE industrial fan so it's cool see other people on this forum have an interest in it.
Keep at it. I wanna see more insane tracks like Eeire
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Some music I created. Trying to sound industrial.
I made two more this weekend. I'm going more for feelings when I'm writing these.
The first is a peaceful track:
https://soundcloud.com/ph0sph0ruz/peaceful
Then the second is more of an action type track.
https://soundcloud.com/ph0sph0ruz/ready2fight
Mod note: Fixed link.
The first is a peaceful track:
https://soundcloud.com/ph0sph0ruz/peaceful
Then the second is more of an action type track.
https://soundcloud.com/ph0sph0ruz/ready2fight
Mod note: Fixed link.
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Some music I created. Trying to sound industrial.
Thanks for the feedback.YourNerdyJoe wrote:Eeire is one sick track. So far it's my favorite out of your songs.
Industrial2 is not bad either. Seems like you already started improving after the first one.
I'm a HUGE industrial fan so it's cool see other people on this forum have an interest in it.
Keep at it. I wanna see more insane tracks like Eeire
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Some music I created. Trying to sound industrial.
Both links were pointing to peaceful, I changed the second to point to "Ready2fight" as I'm assuming that's your action track.
Ready2fight:
I think the part from 0:28 to 0:54 could have ended at 0:40, it was a cool effect but got annoying to listen to.
I like the 0:54 - 0:55 transition where the weird instrument disappeared.
I expected the 1:21 transition to happen at 1:11, after two measures of the guitar? solo. After seeing what you did with the cymbal tap coming in before the transition though, I think it would have been best at 1:18 after the B-flat.
After this it transitions back to the weird instrument, but apparently I have Stockholm syndrome because the familiarity somewhat comforts me this time around.
At 1:42 it lacked some signal that the song was coming to a close and instead ended abruptly at 1:49. Another solo or a fade would have seemed appropriate here.
Peaceful:
0:20 - 0:30 Holy shit. That is fucking beautiful.
1:50 - Another very well placed solo.
I like how at 2:31 you briefly return to the solo and a few of the other sequences to "summarize" your genius before closing it out. This song ends perfectly.
As my notes make fairly obvious I liked Peaceful more, I could listen to that for hours easily. Ready2fight is definitely good though and I hope you keep working on stuff like it.
You clearly have a good understanding of song progression and an intriguing choice of instrumentals. Thanks for sharing!
Ready2fight:
I think the part from 0:28 to 0:54 could have ended at 0:40, it was a cool effect but got annoying to listen to.
I like the 0:54 - 0:55 transition where the weird instrument disappeared.
I expected the 1:21 transition to happen at 1:11, after two measures of the guitar? solo. After seeing what you did with the cymbal tap coming in before the transition though, I think it would have been best at 1:18 after the B-flat.
After this it transitions back to the weird instrument, but apparently I have Stockholm syndrome because the familiarity somewhat comforts me this time around.
At 1:42 it lacked some signal that the song was coming to a close and instead ended abruptly at 1:49. Another solo or a fade would have seemed appropriate here.
Peaceful:
0:20 - 0:30 Holy shit. That is fucking beautiful.
1:50 - Another very well placed solo.
I like how at 2:31 you briefly return to the solo and a few of the other sequences to "summarize" your genius before closing it out. This song ends perfectly.
As my notes make fairly obvious I liked Peaceful more, I could listen to that for hours easily. Ready2fight is definitely good though and I hope you keep working on stuff like it.
You clearly have a good understanding of song progression and an intriguing choice of instrumentals. Thanks for sharing!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Some music I created. Trying to sound industrial.
Thank you for fixing the link. Ready2fight was the one I was going for on the action song.dandymcgee wrote:Both links were pointing to peaceful, I changed the second to point to "Ready2fight" as I'm assuming that's your action track.
Ready2fight:
I think the part from 0:28 to 0:54 could have ended at 0:40, it was a cool effect but got annoying to listen to.
I like the 0:54 - 0:55 transition where the weird instrument disappeared.
I expected the 1:21 transition to happen at 1:11, after two measures of the guitar? solo. After seeing what you did with the cymbal tap coming in before the transition though, I think it would have been best at 1:18 after the B-flat.
After this it transitions back to the weird instrument, but apparently I have Stockholm syndrome because the familiarity somewhat comforts me this time around.
At 1:42 it lacked some signal that the song was coming to a close and instead ended abruptly at 1:49. Another solo or a fade would have seemed appropriate here.
Peaceful:
0:20 - 0:30 Holy shit. That is fucking beautiful.
1:50 - Another very well placed solo.
I like how at 2:31 you briefly return to the solo and a few of the other sequences to "summarize" your genius before closing it out. This song ends perfectly.
As my notes make fairly obvious I liked Peaceful more, I could listen to that for hours easily. Ready2fight is definitely good though and I hope you keep working on stuff like it.
You clearly have a good understanding of song progression and an intriguing choice of instrumentals. Thanks for sharing!
I really appreciate the feedback. I've been playing guitar for over 30 years now and listening to a lot of music of course but these are the first handful that I've written.
I agree that Ready2fight was repetitive. I think it needs some more work. I really didn't do too much arrangement on it to be honest. I had to mess around with the guitar sound on that one a bit to get it to my liking also.
Glad you really liked the Peaceful one. I did take some care to place the notes and come up with the phrasing in C Major. I never worked with the flutes before and I had two different flutes in certain places.
I'm really humbled by your comments. Thank you.
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Some music I created. Trying to sound industrial.
This isn't industrial but it's my first FL Studio track. I finally broke down and bought it.
https://soundcloud.com/ph0sph0ruz/demo-on-the-edge
https://soundcloud.com/ph0sph0ruz/demo-on-the-edge
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Some music I created. Trying to sound industrial.
And yet another test.. this time more piano and more upbeat. I haven't done anything like this before.
https://soundcloud.com/ph0sph0ruz/demo-new-day
https://soundcloud.com/ph0sph0ruz/demo-new-day