A good GBA / easy console SDK?
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A good GBA / easy console SDK?
Could anyone point me to a development kit / toolchain for the gameboy advance?
I want to see what developing for consoles is like, so I thought GBA might be a good place to start. If I'm used to OpenGL and SDL, what's the most similar console to go for?
Thanks everyone
I want to see what developing for consoles is like, so I thought GBA might be a good place to start. If I'm used to OpenGL and SDL, what's the most similar console to go for?
Thanks everyone
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Re: A good GBA / easy console SDK?
I've looked for similar info, but didn't find much. You might want to try DS development. Surprisingly, it's a lot easier. Either way, DevkitPro should provide a suitable toolchain. For GBA/NDS, you'll want DevkitARM.
DS APIs:
LibNDS, from the same guys, is a pretty low-level api that you can do pretty much anything you want with(OGL, for example).
There's also PAlib. Despite having been condemned by the above toolchain creators, they claim that the latest version is compatible with the latest DevkitArm build. If you're used to SDL, you'd probably be more comfortable with this one.
Another one is uLibrary. I haven't used it yet, but it's apparently supposed to be more advanced than PAlib in multiple ways.
EDIT:
Or you could try Wii development. In which case, the guys above offer DevkitPPC. For libraries, check http://www.wiibrew.org.
I don't have any advice on psp development, but DevkitPro offers DevkitPSP as a toolchain.
And for an easy console SDK, you could try the Xbox 360. After all, Microsoft owns the console(360), the language(C#), the IDE/Compiler(Visual C#), and the API(XNA). You would hope it would be easy to use. And from personal experience, it is.
DS APIs:
LibNDS, from the same guys, is a pretty low-level api that you can do pretty much anything you want with(OGL, for example).
There's also PAlib. Despite having been condemned by the above toolchain creators, they claim that the latest version is compatible with the latest DevkitArm build. If you're used to SDL, you'd probably be more comfortable with this one.
Another one is uLibrary. I haven't used it yet, but it's apparently supposed to be more advanced than PAlib in multiple ways.
EDIT:
Or you could try Wii development. In which case, the guys above offer DevkitPPC. For libraries, check http://www.wiibrew.org.
I don't have any advice on psp development, but DevkitPro offers DevkitPSP as a toolchain.
And for an easy console SDK, you could try the Xbox 360. After all, Microsoft owns the console(360), the language(C#), the IDE/Compiler(Visual C#), and the API(XNA). You would hope it would be easy to use. And from personal experience, it is.
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Re: A good GBA / easy console SDK?
IMO, go for PSP, I mean honestly, its probably the most available documented hacked hardware for games...Sliver wrote:Could anyone point me to a development kit / toolchain for the gameboy advance?
I want to see what developing for consoles is like, so I thought GBA might be a good place to start. If I'm used to OpenGL and SDL, what's the most similar console to go for?
Thanks everyone
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Re: A good GBA / easy console SDK?
I disagree. Coming from a Dreamcast background, our SDK is waaaaaay better documented and way easier to use.
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Re: A good GBA / easy console SDK?
Well, I think that might be true.. but honestly who says DCs laying around these days? its all PSP hacking going on now days, bigger audience and possibly more power full than the DCGyroVorbis wrote:I disagree. Coming from a Dreamcast background, our SDK is waaaaaay better documented and way easier to use.
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Re: A good GBA / easy console SDK?
Uh-oh, brace for flamefest!davidthefat wrote:Well, I think that might be true.. but honestly who says DCs laying around these days? its all PSP hacking going on now days, bigger audience and possibly more power full than the DCGyroVorbis wrote:I disagree. Coming from a Dreamcast background, our SDK is waaaaaay better documented and way easier to use.
Who has DC's lying around???? Get one on ebay for a fraction of the cost of a PSP. Even if you aren't planning on doing homebrew on it, DC's game library > PSP (imho).
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Re: A good GBA / easy console SDK?
Falco has talked several times about how the DC is more powerful than the PSP sans processor. And I certainly have a Dreamcast "laying around."davidthefat wrote:Well, I think that might be true.. but honestly who says DCs laying around these days? its all PSP hacking going on now days, bigger audience and possibly more power full than the DCGyroVorbis wrote:I disagree. Coming from a Dreamcast background, our SDK is waaaaaay better documented and way easier to use.
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Re: A good GBA / easy console SDK?
Are you aware of what forum you're posting on.davidthefat wrote:Well, I think that might be true.. but honestly who says DCs laying around these days? its all PSP hacking going on now days, bigger audience and possibly more power full than the DCGyroVorbis wrote:I disagree. Coming from a Dreamcast background, our SDK is waaaaaay better documented and way easier to use.
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Re: A good GBA / easy console SDK?
I can say Im just a Sony Fag
Re: A good GBA / easy console SDK?
Sliver wrote:Could anyone point me to a development kit / toolchain for the gameboy advance?
I want to see what developing for consoles is like, so I thought GBA might be a good place to start. If I'm used to OpenGL and SDL, what's the most similar console to go for?
Thanks everyone
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Re: A good GBA / easy console SDK?
http://dcemulation.orgdavidthefat wrote:I can say Im just a Sony Fag
http://dcemu.co.uk
And finally, a commercial publisher who PUBLISHES DC games (and makes lots of money from doing it):
http://redspotgames.com
Research before you talk out of your ass next time. You would make far more money releasing a game commercially on Dreamcast. Thousands of people still have it "laying" around.
Re: A good GBA / easy console SDK?
I'm curious... How much money they made?GyroVorbis wrote:And finally, a commercial publisher who PUBLISHES DC games (and makes lots of money from doing it):
http://redspotgames.com