Dear trufun202,
what the fuck.
Search found 42 matches
- Fri Oct 10, 2014 9:01 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 91172
- Sun Sep 14, 2014 5:57 pm
- Forum: Programming Discussion
- Topic: Component based entity system implementation?
- Replies: 4
- Views: 3235
Re: Component based entity system implementation?
Thank you guys. Dan's implementation uses global variables and basically merges the job of a component system into the component class itself. I will have to study this further.
- Sun Sep 14, 2014 3:58 am
- Forum: Programming Discussion
- Topic: Component based entity system implementation?
- Replies: 4
- Views: 3235
Component based entity system implementation?
First of all, congratulations ES team for realizing your dream. You guys are the arguably the biggest inspiration for me and countless others. Do not ever give up. Ok, so I've been roaming around the internet looking for actual code implementations (C++) of component based entity systems and so far ...
- Wed Jul 16, 2014 9:30 pm
- Forum: Programming Discussion
- Topic: [Q] Drawing a quad using modern OpenGL?
- Replies: 2
- Views: 2786
Re: [Q] Drawing a quad using modern OpenGL?
Thanks for the reply! So what you are saying is instead of calling glUniform4fv or something of the sort I would calculate the modelview matrix and transform the quads position on the CPU, then directly submit the transformed vertices to the vertex shader? And yes, my game is tile-based so I will be...
- Wed Jul 16, 2014 6:29 am
- Forum: Programming Discussion
- Topic: [Q] Drawing a quad using modern OpenGL?
- Replies: 2
- Views: 2786
[Q] Drawing a quad using modern OpenGL?
Hello all. Over the past couple of weeks I have been attempting to learn modern OpenGL. I have gotten to the point where I am going to begin drawing primitives to the screen. I would like to know how to draw a quad. Back with legacy OpenGL all you had to do would be glBegin(GL_QUADS) ... glEnd() but...
- Sat Jun 21, 2014 12:22 am
- Forum: Current Events and Science/Technology
- Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
- Replies: 13
- Views: 15134
Re: West Antarctic Ice Sheet Collapse Is Unstoppable
*cough* China *cough* Whether or not this pun was intentional is irrelevant; it's great. Lmao. Not sure if this is relevant, I live in China and during the winter an Air Pollution Index of 200 would be considered OK. It occasionally rises above 500 which basically means you'd get lung cancer if you...
- Tue Feb 04, 2014 9:09 pm
- Forum: Game Development
- Topic: BrainCollect (Free Android game)
- Replies: 10
- Views: 7254
Re: BrainCollect (Free Android game)
I got a score of 47 on my second try!
I really dig the pong physics which helps a lot when the zombie is going in random directions.
Great game dude!
Here is a screenshot (Nexus 4):
I really dig the pong physics which helps a lot when the zombie is going in random directions.
Great game dude!
Here is a screenshot (Nexus 4):
- Mon Feb 03, 2014 7:56 am
- Forum: Programming Discussion
- Topic: [Solved]My Android app crashes at exit (and screen rotation)
- Replies: 3
- Views: 3477
Re: [Solved]My Android app crashes at exit (and screen rotat
Good to hear you solved it!
Looking forward to this game of yours.
Send me a link so I can check it out, thanks!
Looking forward to this game of yours.
Send me a link so I can check it out, thanks!
- Fri Jan 31, 2014 11:07 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 117577
Re: Simple 2D RPG Engine
Looks great dude Keep up the good work
- Thu Jan 30, 2014 8:41 pm
- Forum: General/Off-Topic
- Topic: 1000th User Celebration?
- Replies: 3
- Views: 3000
Re: 1000th User Celebration?
That's the spirit!
- Thu Jan 30, 2014 1:36 am
- Forum: General/Off-Topic
- Topic: 1000th User Celebration?
- Replies: 3
- Views: 3000
1000th User Celebration?
The title says it all.
- Sun Oct 13, 2013 3:08 am
- Forum: Game Development
- Topic: Sprite animation/timing methods
- Replies: 4
- Views: 4330
Sprite animation/timing methods
Hello world. I have a question: how does one time and animate a sprite? Do I use a timer class and check if a certain amount of milliseconds have passed? Or do I keep a counter(an integer) that increments each iteration until a certain point is reached? I know how to clip the sprites, I just need to...
- Fri Aug 23, 2013 12:49 am
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 6706
Re: [SOLVED] OpenGL Sprite sheet clipping problem
I usually do this: Tile *tile = tileArray[(y * tilesPerRow) + x]; I don't have a tile array but I figured it out; /* Draws a textured quad that is clipped like a spritesheet */ void khDrawClippedTexturedQuad(GLuint texture, float x, float y, float w, float h, float a, int cw, int ch, int tw, int th...
- Thu Aug 22, 2013 1:51 pm
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 6706
Re: [SOLVED-ish] OpenGL Sprite sheet clipping problem
Hello again guys, I'm sorry if I shouldn't revive this topic but I didn't think it would be necessary to open another one for problems related to this. In the solution I posted above, I made it so that if you wanted to select a tile, you would have to give it a numX and numY, instead of just tileNum...
- Wed Aug 21, 2013 9:49 am
- Forum: General/Off-Topic
- Topic: Where did it all begin for you?
- Replies: 45
- Views: 30067
Re: Where did it all begin for you?
My advice would be to start thinking of a little project and try to finish it. Then you will always have something polished that you can show as a testimonial. Working on that right now ;) I started programming in C when I was 9. After about 6 months I started using C++ on the side, but I mainly us...