Search found 26 matches

by systat
Fri Oct 01, 2010 4:38 pm
Forum: Game Development
Topic: Squish
Replies: 8
Views: 1694

Re: Squish

RyanPridgeon wrote:Nice work. AS2 or AS3?
AS3
by systat
Mon Sep 20, 2010 12:01 pm
Forum: Game Development
Topic: Squish
Replies: 8
Views: 1694

Squish

Hi there currently I am porting Terry Cavanagh's game called Squish to flash, original c code is really messed up so I am basicly writing it all from scratch. Here is the level editor video on youtube, sorry for being slow I was making levels up on the run, I hope you like it. MvBOQT4RD0k&autopl...
by systat
Mon Sep 06, 2010 4:19 pm
Forum: Game Development
Topic: Tower Defence
Replies: 8
Views: 1565

Re: Tower Defence

I've finally downloaded it, but sadly it doesn't seem to work on Windows 7 64bit, here is the error: http://imagebin.ca/img/4kV-FZ.png In next project please use .mp3 for music, or even better use mp3lame to compress sounds :=) That 30 mb sound file could be compressed to 2-3 mb :p Screenie looks ni...
by systat
Sun Sep 05, 2010 2:11 am
Forum: Game Development
Topic: Paperclip Physics
Replies: 11
Views: 1690

Re: Paperclip Physics

TheAustech wrote:Just wanted to say that it's great. Just one question though,

How the hell do I get past this?
Image
Hit That box closest to the ball, so that when you hit it moves closer to the center, then everything else will be done by the physics.
by systat
Sat Sep 04, 2010 1:17 pm
Forum: Game Development
Topic: Paperclip Physics
Replies: 11
Views: 1690

Re: Paperclip Physics

Thanks :mrgreen:

I am glad you all like it.
by systat
Fri Sep 03, 2010 1:01 pm
Forum: Game Development
Topic: Paperclip Physics
Replies: 11
Views: 1690

Paperclip Physics

Hello, this is my first AS3/Flash game I have use box2dflash for physics, all graphics are taken by my digital camera and edited with GIMP, music is royalty free and is taken from http://incompetech.com/m/c/royalty-free/ Gameplay Video: http://www.youtube.com/watch?v=F7A5c7QXyJc You can play it here...
by systat
Sat Sep 05, 2009 12:46 pm
Forum: Game Development
Topic: Stack 'Em Up
Replies: 3
Views: 759

Stack 'Em Up

http://i310.photobucket.com/albums/kk431/systat_photo/stackf.png Your goal is to stack blocks. Tools used: Eclipse IDE, GIMP, calc.exe It's still WIP, here is a video http://www.youtube.com/watch?v=SJVOkeKi6og to do: add online score list. maybe something else? What do you like, what do you dislike?
by systat
Wed Apr 08, 2009 1:19 pm
Forum: Current Events and Science/Technology
Topic: Conficker C Worm?
Replies: 19
Views: 3949

Re: Conficker C Worm?

My windows xp computer without any anti virus software survived too.
by systat
Wed Apr 08, 2009 12:56 pm
Forum: Game Development
Topic: One is the loneliest number...
Replies: 18
Views: 2937

Re: One is the loneliest number...

hmm, yes, but you never opened <rant> bracket.
by systat
Tue Apr 07, 2009 4:53 pm
Forum: Game Development
Topic: Moon Lander
Replies: 9
Views: 1818

Re: Moon Lander

DELETE ME That little X next to the edit button is the delete button. ..unless you were referring to your account rather than your post. :lol: Yes, I was referring to post, well I still don't see an X, there is EDIT, warning sign, to report post, and QUOTE lol, I actually see X on this post, but no...
by systat
Tue Apr 07, 2009 4:28 pm
Forum: Game Development
Topic: Moon Lander
Replies: 9
Views: 1818

Re: Moon Lander

It has lots of potential but the bugs make it completely unplayable. 1. When I start, loads of asteroids usually kill me before I have time to do anything 2. In some levels you do not have enough fuel to even slow down at all 3. The health and fuel top-ups spawn inside the ground alot of the time 1...
by systat
Tue Apr 07, 2009 1:27 pm
Forum: Game Development
Topic: Moon Lander
Replies: 9
Views: 1818

Re: Moon Lander

Hi guys, I made a playable version of the game, some in game text is a little bit change, but that is because I hosted it on server that has different OS than I had while programming game. Game has this features. -Random terrain every level, gradually with each level terrain changes it colors, and i...
by systat
Sat Mar 28, 2009 6:58 pm
Forum: Game Development
Topic: Moon Lander
Replies: 9
Views: 1818

Re: Moon Lander

It is just for, uhhmm how to say, failsafe, sometimes(1-4 times in 40 rounds) platform spawns too low, almost under the terrain, so, you will use bomb when that happens :) I know it's stupid but, I couldn't make to spawn platform every time perfectly, because it's so dynamic, random... Why do you th...
by systat
Sat Mar 28, 2009 4:01 pm
Forum: Game Development
Topic: Moon Lander
Replies: 9
Views: 1818

Moon Lander

Hey there, I have been working on a moon lander game for a month now, here is the result so far. Best thing it is going to have online high scores. http://www.youtube.com/watch?v=GlqJL1d8CUo Tell me how you like it, and how I can improve it :p Forgot to say, so game has N number of levels, each leve...
by systat
Fri Feb 13, 2009 4:22 am
Forum: Game Development
Topic: Time-based Gravity
Replies: 14
Views: 2408

Re: Time-based Gravity

Joeyotrevor wrote:Well when I turn vsync off or I use a monitor with a different refresh rate and my app is running at 3500fps I don't want to guy to be moving around at the speed of light. :P
Frame limiter, does it ring the bell?


Sorry for my bad english.