AS3RyanPridgeon wrote:Nice work. AS2 or AS3?
Search found 26 matches
- Fri Oct 01, 2010 4:38 pm
- Forum: Game Development
- Topic: Squish
- Replies: 8
- Views: 1694
Re: Squish
- Mon Sep 20, 2010 12:01 pm
- Forum: Game Development
- Topic: Squish
- Replies: 8
- Views: 1694
Squish
Hi there currently I am porting Terry Cavanagh's game called Squish to flash, original c code is really messed up so I am basicly writing it all from scratch. Here is the level editor video on youtube, sorry for being slow I was making levels up on the run, I hope you like it. MvBOQT4RD0k&autopl...
- Mon Sep 06, 2010 4:19 pm
- Forum: Game Development
- Topic: Tower Defence
- Replies: 8
- Views: 1565
Re: Tower Defence
I've finally downloaded it, but sadly it doesn't seem to work on Windows 7 64bit, here is the error: http://imagebin.ca/img/4kV-FZ.png In next project please use .mp3 for music, or even better use mp3lame to compress sounds :=) That 30 mb sound file could be compressed to 2-3 mb :p Screenie looks ni...
- Sun Sep 05, 2010 2:11 am
- Forum: Game Development
- Topic: Paperclip Physics
- Replies: 11
- Views: 1690
Re: Paperclip Physics
Hit That box closest to the ball, so that when you hit it moves closer to the center, then everything else will be done by the physics.TheAustech wrote:Just wanted to say that it's great. Just one question though,
How the hell do I get past this?
- Sat Sep 04, 2010 1:17 pm
- Forum: Game Development
- Topic: Paperclip Physics
- Replies: 11
- Views: 1690
Re: Paperclip Physics
Thanks
I am glad you all like it.
I am glad you all like it.
- Fri Sep 03, 2010 1:01 pm
- Forum: Game Development
- Topic: Paperclip Physics
- Replies: 11
- Views: 1690
Paperclip Physics
Hello, this is my first AS3/Flash game I have use box2dflash for physics, all graphics are taken by my digital camera and edited with GIMP, music is royalty free and is taken from http://incompetech.com/m/c/royalty-free/ Gameplay Video: http://www.youtube.com/watch?v=F7A5c7QXyJc You can play it here...
- Sat Sep 05, 2009 12:46 pm
- Forum: Game Development
- Topic: Stack 'Em Up
- Replies: 3
- Views: 759
Stack 'Em Up
http://i310.photobucket.com/albums/kk431/systat_photo/stackf.png Your goal is to stack blocks. Tools used: Eclipse IDE, GIMP, calc.exe It's still WIP, here is a video http://www.youtube.com/watch?v=SJVOkeKi6og to do: add online score list. maybe something else? What do you like, what do you dislike?
- Wed Apr 08, 2009 1:19 pm
- Forum: Current Events and Science/Technology
- Topic: Conficker C Worm?
- Replies: 19
- Views: 3949
Re: Conficker C Worm?
My windows xp computer without any anti virus software survived too.
- Wed Apr 08, 2009 12:56 pm
- Forum: Game Development
- Topic: One is the loneliest number...
- Replies: 18
- Views: 2937
Re: One is the loneliest number...
hmm, yes, but you never opened <rant> bracket.
- Tue Apr 07, 2009 4:53 pm
- Forum: Game Development
- Topic: Moon Lander
- Replies: 9
- Views: 1818
Re: Moon Lander
DELETE ME That little X next to the edit button is the delete button. ..unless you were referring to your account rather than your post. :lol: Yes, I was referring to post, well I still don't see an X, there is EDIT, warning sign, to report post, and QUOTE lol, I actually see X on this post, but no...
- Tue Apr 07, 2009 4:28 pm
- Forum: Game Development
- Topic: Moon Lander
- Replies: 9
- Views: 1818
Re: Moon Lander
It has lots of potential but the bugs make it completely unplayable. 1. When I start, loads of asteroids usually kill me before I have time to do anything 2. In some levels you do not have enough fuel to even slow down at all 3. The health and fuel top-ups spawn inside the ground alot of the time 1...
- Tue Apr 07, 2009 1:27 pm
- Forum: Game Development
- Topic: Moon Lander
- Replies: 9
- Views: 1818
Re: Moon Lander
Hi guys, I made a playable version of the game, some in game text is a little bit change, but that is because I hosted it on server that has different OS than I had while programming game. Game has this features. -Random terrain every level, gradually with each level terrain changes it colors, and i...
- Sat Mar 28, 2009 6:58 pm
- Forum: Game Development
- Topic: Moon Lander
- Replies: 9
- Views: 1818
Re: Moon Lander
It is just for, uhhmm how to say, failsafe, sometimes(1-4 times in 40 rounds) platform spawns too low, almost under the terrain, so, you will use bomb when that happens :) I know it's stupid but, I couldn't make to spawn platform every time perfectly, because it's so dynamic, random... Why do you th...
- Sat Mar 28, 2009 4:01 pm
- Forum: Game Development
- Topic: Moon Lander
- Replies: 9
- Views: 1818
Moon Lander
Hey there, I have been working on a moon lander game for a month now, here is the result so far. Best thing it is going to have online high scores. http://www.youtube.com/watch?v=GlqJL1d8CUo Tell me how you like it, and how I can improve it :p Forgot to say, so game has N number of levels, each leve...
- Fri Feb 13, 2009 4:22 am
- Forum: Game Development
- Topic: Time-based Gravity
- Replies: 14
- Views: 2408
Re: Time-based Gravity
Frame limiter, does it ring the bell?Joeyotrevor wrote:Well when I turn vsync off or I use a monitor with a different refresh rate and my app is running at 3500fps I don't want to guy to be moving around at the speed of light. :P
Sorry for my bad english.