So I Gave It a Go...

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

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EddieRingle
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So I Gave It a Go...

Post by EddieRingle »

This isn't really art for a game, but rather my Android app, Hubroid. However, I thought I'd show it off anyway.
I basically fused Andy and the GitHub Octocat together. This is my first real venture into pixel art, and I don't think I did too bad. :3
Original Androctocat pixel art
Original Androctocat pixel art
hubroid_512_pre.png (2.48 KiB) Viewed 6292 times
Shiny version of Androctocat
Shiny version of Androctocat
hubroid_512_2.png (8.74 KiB) Viewed 6292 times
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superLED
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Re: So I Gave It a Go...

Post by superLED »

Nice one! But why the gradient overlay and "Bevel and Emboss" effects?
It just seems too easy :P
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Re: So I Gave It a Go...

Post by k1net1k »

yeah looks cool, i think try and do the shading with pixels
EddieRingle
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Re: So I Gave It a Go...

Post by EddieRingle »

Yeah, it was getting late and it looked cool, so I just kept it. I'm definitely going to try some manual shading later. :)
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LeonBlade
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Re: So I Gave It a Go...

Post by LeonBlade »

Pixel art is usually done at small scales ;)
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
There's no place like ~/
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Re: So I Gave It a Go...

Post by EddieRingle »

LeonBlade wrote:Pixel art is usually done at small scales ;)
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it. :)
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Re: So I Gave It a Go...

Post by pritam »

EddieRingle wrote:
LeonBlade wrote:Pixel art is usually done at small scales ;)
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it. :)
What Leon said brings something to mind, if you redraw this in half or one third it's original size and scale it up properly (having perfectly square and mono-sized pixels) you could make this look amazing. The amount of pixels currently used for this basic figure doesn't look as beautiful as it could, considering with bigger pixels you have a lot more space to make great shading/a very detailed and interesting piece of art for your app.
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Re: So I Gave It a Go...

Post by EddieRingle »

Gave shading a first pass. I'm following the Android Icon Guidelines and used top-down lighting. Also created this one in 64x64 dimensions.
trial2.png
trial2.png (765 Bytes) Viewed 6240 times
Critiques?
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Re: So I Gave It a Go...

Post by EddieRingle »

Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
trial13.png
trial13.png (605 Bytes) Viewed 6232 times
And, a 512x512 scaled up version:
trial13-512.png
trial13-512.png (2.39 KiB) Viewed 6232 times
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Re: So I Gave It a Go...

Post by SPR_Phantom »

EddieRingle wrote:Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
trial13.png
And, a 512x512 scaled up version:
trial13-512.png
this still creates quite a flat image, try scaling the shading just a little, so it's all around the mid-edges
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Re: So I Gave It a Go...

Post by LeonBlade »

It doesn't look right, maybe try to split the shading between the head and body pieces?
The top shading doesn't look right because it just curves to the edge very unnaturally.
There's no place like ~/
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Re: So I Gave It a Go...

Post by Light-Dark »

looks nice, reminds me of something from space invaders or some atari game :D
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Re: So I Gave It a Go...

Post by EddieRingle »

I ended up redrawing it from scratch again, primarily because I didn't like the way it looked on my device.
96x96px (xhdpi) version
96x96px (xhdpi) version
88x-1.png (640 Bytes) Viewed 6147 times
96x96px (xhdpi) version w/ drop shadow (currently being used as the app icon)
96x96px (xhdpi) version w/ drop shadow (currently being used as the app icon)
88x-1s.png (878 Bytes) Viewed 6147 times
I haven't tried to shade this one yet, but it'd be nice if I did considering that's the final icon guideline set by Google (top-lit lighting).
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