So I Gave It a Go...

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

Moderator: PC Supremacists

Post Reply
EddieRingle
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 69
Joined: Sun Apr 10, 2011 5:58 pm
Programming Language of Choice: C
Location: Detroit, MI

So I Gave It a Go...

Post by EddieRingle »

This isn't really art for a game, but rather my Android app, Hubroid. However, I thought I'd show it off anyway.
I basically fused Andy and the GitHub Octocat together. This is my first real venture into pixel art, and I don't think I did too bad. :3
Original Androctocat pixel art
Original Androctocat pixel art
hubroid_512_pre.png (2.48 KiB) Viewed 6335 times
Shiny version of Androctocat
Shiny version of Androctocat
hubroid_512_2.png (8.74 KiB) Viewed 6335 times
User avatar
superLED
Chaos Rift Junior
Chaos Rift Junior
Posts: 303
Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway

Re: So I Gave It a Go...

Post by superLED »

Nice one! But why the gradient overlay and "Bevel and Emboss" effects?
It just seems too easy :P
User avatar
k1net1k
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 563
Joined: Sun Nov 07, 2010 2:58 pm
Contact:

Re: So I Gave It a Go...

Post by k1net1k »

yeah looks cool, i think try and do the shading with pixels
EddieRingle
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 69
Joined: Sun Apr 10, 2011 5:58 pm
Programming Language of Choice: C
Location: Detroit, MI

Re: So I Gave It a Go...

Post by EddieRingle »

Yeah, it was getting late and it looked cool, so I just kept it. I'm definitely going to try some manual shading later. :)
User avatar
LeonBlade
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 1314
Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY

Re: So I Gave It a Go...

Post by LeonBlade »

Pixel art is usually done at small scales ;)
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
There's no place like ~/
EddieRingle
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 69
Joined: Sun Apr 10, 2011 5:58 pm
Programming Language of Choice: C
Location: Detroit, MI

Re: So I Gave It a Go...

Post by EddieRingle »

LeonBlade wrote:Pixel art is usually done at small scales ;)
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it. :)
pritam
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 991
Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden

Re: So I Gave It a Go...

Post by pritam »

EddieRingle wrote:
LeonBlade wrote:Pixel art is usually done at small scales ;)
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it. :)
What Leon said brings something to mind, if you redraw this in half or one third it's original size and scale it up properly (having perfectly square and mono-sized pixels) you could make this look amazing. The amount of pixels currently used for this basic figure doesn't look as beautiful as it could, considering with bigger pixels you have a lot more space to make great shading/a very detailed and interesting piece of art for your app.
EddieRingle
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 69
Joined: Sun Apr 10, 2011 5:58 pm
Programming Language of Choice: C
Location: Detroit, MI

Re: So I Gave It a Go...

Post by EddieRingle »

Gave shading a first pass. I'm following the Android Icon Guidelines and used top-down lighting. Also created this one in 64x64 dimensions.
trial2.png
trial2.png (765 Bytes) Viewed 6283 times
Critiques?
EddieRingle
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 69
Joined: Sun Apr 10, 2011 5:58 pm
Programming Language of Choice: C
Location: Detroit, MI

Re: So I Gave It a Go...

Post by EddieRingle »

Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
trial13.png
trial13.png (605 Bytes) Viewed 6275 times
And, a 512x512 scaled up version:
trial13-512.png
trial13-512.png (2.39 KiB) Viewed 6275 times
SPR_Phantom
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 21
Joined: Mon Oct 03, 2011 10:58 am

Re: So I Gave It a Go...

Post by SPR_Phantom »

EddieRingle wrote:Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
trial13.png
And, a 512x512 scaled up version:
trial13-512.png
this still creates quite a flat image, try scaling the shading just a little, so it's all around the mid-edges
User avatar
LeonBlade
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 1314
Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY

Re: So I Gave It a Go...

Post by LeonBlade »

It doesn't look right, maybe try to split the shading between the head and body pieces?
The top shading doesn't look right because it just curves to the edge very unnaturally.
There's no place like ~/
User avatar
Light-Dark
Dreamcast Developer
Dreamcast Developer
Posts: 307
Joined: Sun Mar 13, 2011 7:57 pm
Current Project: 2D RPG & NES Platformer
Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
Programming Language of Choice: C/++
Location: Canada

Re: So I Gave It a Go...

Post by Light-Dark »

looks nice, reminds me of something from space invaders or some atari game :D
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
Image
EddieRingle
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 69
Joined: Sun Apr 10, 2011 5:58 pm
Programming Language of Choice: C
Location: Detroit, MI

Re: So I Gave It a Go...

Post by EddieRingle »

I ended up redrawing it from scratch again, primarily because I didn't like the way it looked on my device.
96x96px (xhdpi) version
96x96px (xhdpi) version
88x-1.png (640 Bytes) Viewed 6190 times
96x96px (xhdpi) version w/ drop shadow (currently being used as the app icon)
96x96px (xhdpi) version w/ drop shadow (currently being used as the app icon)
88x-1s.png (878 Bytes) Viewed 6190 times
I haven't tried to shade this one yet, but it'd be nice if I did considering that's the final icon guideline set by Google (top-lit lighting).
Post Reply