So I Gave It a Go...
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- Chaos Rift Cool Newbie
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So I Gave It a Go...
This isn't really art for a game, but rather my Android app, Hubroid. However, I thought I'd show it off anyway.
I basically fused Andy and the GitHub Octocat together. This is my first real venture into pixel art, and I don't think I did too bad. :3
I basically fused Andy and the GitHub Octocat together. This is my first real venture into pixel art, and I don't think I did too bad. :3
- superLED
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Re: So I Gave It a Go...
Nice one! But why the gradient overlay and "Bevel and Emboss" effects?
It just seems too easy :P
It just seems too easy :P
Re: So I Gave It a Go...
yeah looks cool, i think try and do the shading with pixels
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- Chaos Rift Cool Newbie
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Re: So I Gave It a Go...
Yeah, it was getting late and it looked cool, so I just kept it. I'm definitely going to try some manual shading later.
- LeonBlade
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Re: So I Gave It a Go...
Pixel art is usually done at small scales
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
There's no place like ~/
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- Chaos Rift Cool Newbie
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Re: So I Gave It a Go...
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it.LeonBlade wrote:Pixel art is usually done at small scales
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
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Re: So I Gave It a Go...
What Leon said brings something to mind, if you redraw this in half or one third it's original size and scale it up properly (having perfectly square and mono-sized pixels) you could make this look amazing. The amount of pixels currently used for this basic figure doesn't look as beautiful as it could, considering with bigger pixels you have a lot more space to make great shading/a very detailed and interesting piece of art for your app.EddieRingle wrote:It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it.LeonBlade wrote:Pixel art is usually done at small scales
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
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- Chaos Rift Cool Newbie
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Re: So I Gave It a Go...
Gave shading a first pass. I'm following the Android Icon Guidelines and used top-down lighting. Also created this one in 64x64 dimensions.
Critiques?
Critiques?
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- Chaos Rift Cool Newbie
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Re: So I Gave It a Go...
Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
And, a 512x512 scaled up version:
And, a 512x512 scaled up version:
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- Chaos Rift Newbie
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Re: So I Gave It a Go...
this still creates quite a flat image, try scaling the shading just a little, so it's all around the mid-edgesEddieRingle wrote:Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
And, a 512x512 scaled up version:
- LeonBlade
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Re: So I Gave It a Go...
It doesn't look right, maybe try to split the shading between the head and body pieces?
The top shading doesn't look right because it just curves to the edge very unnaturally.
The top shading doesn't look right because it just curves to the edge very unnaturally.
There's no place like ~/
- Light-Dark
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Re: So I Gave It a Go...
looks nice, reminds me of something from space invaders or some atari game :D
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
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- Chaos Rift Cool Newbie
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Re: So I Gave It a Go...
I ended up redrawing it from scratch again, primarily because I didn't like the way it looked on my device.
I haven't tried to shade this one yet, but it'd be nice if I did considering that's the final icon guideline set by Google (top-lit lighting).
I haven't tried to shade this one yet, but it'd be nice if I did considering that's the final icon guideline set by Google (top-lit lighting).