Elysian Shadows

Phlegmite and Phlegtite

I added shadows for the creatures in the "in-game" screenshot and I'm pleased with how it turned out and I'm guessing this would be easy to implement with the alpha channel on every platform.

I've been thinking a lot about what to do about the cave tiles and the one in this screenshot is what I'm gonna use since it has a very nice feel about it and it seems like everyone likes it the most as well. What I'm planning on doing with it is changing/removing/replacing some of the tiles and add some more contrast/lighting/shading on the walls so we can have more realistic lighting around lightsources like torches.

The pixel art was rushed but I wanted to give you guys (and myself) an idea of how they'd look in game.

I've been thinking about this/these creatures for some time and think they fit well. I'm not sure what I'm gonna work on next, either the village tilesheets, cave sheets or the creature animations (maybe work more on the Angel too). Of course this is just a concept/idea I wanted to show everybody, this might be obvious but I feel it's important for us artists to have some freedom to do what we want outside what's planned but also follow to-do lists, the unplanned concepts feel motivating.

I've gone through almost everything my Mother left to me and my siblings, I found some of her art I've never seen before and it's very inspiring and will most likely influence some ES Art.

Sorry I haven't read everything new that's going on here in private dev, but I'll catch up soon. Take care everybody.

Falco Girgis
Falco Girgis is the founder and lead software architect of the Elysian Shadows project. He was previously employed in the telecom industry before taking a chance on Kickstarter and quitting his job to live the dream. He is currently pursuing his masters in Computer Engineering with a focus on GPU architecture.